Thread: Project: Par5e
-
August 16th, 2014, 21:54 #601
- Join Date
- Apr 2009
- Posts
- 77
Ok Thanks, will do
-
August 16th, 2014, 22:32 #602
ok, i guess i cant figure this out.
Last edited by tlavalle; August 16th, 2014 at 23:01.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
-
August 16th, 2014, 23:09 #603
Apologies. I missed your posted screenshots.
In either case take a look at this earlier post in which I provide some guidance on how to setup PAR5E to parse a module. From looking at your screenshots, you cannot set the module source path, temp path and FG module paths all to be the same. Also, the module ID should be a unique name that can include numbers but it should not be a single number on its own.
I included extensive documentation with PAR5E. I'd recommend spending 5 minutes reading through the user guide again.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
-
August 16th, 2014, 23:16 #604
Thanks, but no matter what I do I can't get them to appear. Is it definitely in the FG ruleset build? Maybe the parse is working but there's no field on the NPC sheet for it?
Edit: Dumb of me not to check first but there does not appear to be a Legendary Actions field on the NPC sheet.
-
August 16th, 2014, 23:23 #605
sorry, i am getting nothing in the module once loaded in FG, also in the db.xml file.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
-
August 16th, 2014, 23:49 #606
- Join Date
- Aug 2008
- Posts
- 188
Working on spells now:
#@;
Cleric Spells
Cantrips (0 Level)
Guidance
Light
Resistance
Sacred Flame
Spare the Dying
Thaumaturgy
1st Level
Bless
Command
Cure Wounds
Detect Magic
Guiding Bolt
Healing Word
Inflict Wounds
Sanctuary
Shield of Faith
##;
Aid
2nd-level abjuration
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a tiny strip of white cloth)
Duration: 8 hours
Your spell bolsters your allies with toughness and
resolve. Choose up to three creatures within range.
Each target’s hit point maximum and current hit points
increase by 5 for the duration.
At Higher Levels. When you cast this spell using
a spell slot of 3rd level or higher, a target’s hit points
increase by an additional 5 for each slot level above 2nd.
Antimagic Field
8th-level abjuration
Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S, M (a pinch of powdered iron or iron filings)
Duration: Concentration, up to 1 hour
AA 10-foot-radius invisible sphere of antimagic surrounds
you. This area is divorced from the magical energy that
suffuses the multiverse. Within the sphere, spells can’t
be cast, summoned creatures disappear, and even magic
items become mundane. Until the spell ends, the sphere
moves with you, centered on you.
Spells and other magical effects, except those created
by an artifact or a deity, are suppressed in the sphere
and can’t protrude into it. A slot expended to cast
a suppressed spell is consumed. While an effect is
suppressed, it doesn’t function, but the time it spends
suppressed counts against its duration.
STargeted Effects. Spells and other magical effects,
such as magic missile and charm person, that target
a creature or an object in the sphere have no effect on
that target.
Areas of Magic. The area of another spell or magical
effect, such as fireball, can’t extend into the sphere.
If the sphere overlaps an area of magic, the part of
the area that is covered by the sphere is suppressed.
For example, the flames created by a wall of fire are
suppressed within the sphere, creating a gap in the wall
if the overlap is large enough.
Spells. Any active spell or other magical effect on a
creature or an object in the sphere is suppressed while
the creature or object is in it.
Magic Items. The properties and powers of
magic items are suppressed in the sphere. For
example, a +1 longsword in the sphere functions as a
nonmagical longsword.
A magic weapon’s properties and powers are
suppressed if it is used against a target in the sphere or
wielded by an attacker in the sphere. If a magic weapon
or a piece of magic ammunition fully leaves the sphere
(for example, if you fire a magic arrow or throw a magic
spear at a target outside the sphere), the magic of the
item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel
fail to work in the sphere, whether the sphere is the
destination or the departure point for such magical
travel. A portal to another location, world, or plane of
existence, as well as an opening to an extradimensional
space such as that created by the rope trick spell,
temporarily closes while in the sphere.
Creatures and Objects. A creature or object
summoned or created by magic temporarily winks out
of existence in the sphere. Such a creature instantly
reappears once the space the creature occupied is no
longer within the sphere.
Dispel Magic. Spells and magical effects such as
dispel magic have no effect on the sphere. Likewise, the
spheres created by different antimagic field spells don’t
nullify each other.
Which once parsed looks like this:Attachment 7290 Not sure why the Cantrips aren't showing up as cantrips on the list
-
August 17th, 2014, 00:06 #607
The documentation says to make it "Cantrips (0 level)" but my spells.txt - which parses fine - only has it as "Cantrips". Try that and see how it goes.
-
August 17th, 2014, 00:11 #608
ok here is what i get after the par5e. Attachment 7291 if anyone has any ideas please help me i am at a loss
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
-
August 17th, 2014, 00:17 #609
- Join Date
- Aug 2008
- Posts
- 188
Getting the same result when I knock the (o level) from cantrips
-
August 17th, 2014, 00:30 #610
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks