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Thread: Project: Par5e

  1. #521
    El Condoro's Avatar
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    Posts
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    For me, it has been the format of the text files that was the issue but here is my Monster Manual configuration (the ellipsis just replace the full path which is not relevant).


  2. #522
    El Condoro's Avatar
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    May 2011
    Location
    Melbourne, Australia
    Posts
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    and my PHB


  3. #523
    Quote Originally Posted by El Condoro View Post
    and my PHB

    Doing pretty much the exact but Par5e seems to not be seeing my npcs.text file. It makes the module but nothinng is in it.

  4. #524
    I'm working on using the parser to create an adventurer module. The story entries have come out easily enough, but now Im encountering some issues with tables. Any help in troubleshooting would be appreciated. Here's the tables.txt file for the table I have tried.

    Code:
    #@;Episode 1
    ##;Episode 1 Encounters
    #!;Encounter Table
    dice;d8
    column;Encounter
    row;1;6 kobolds
    row;2;3 kobolds and 1 ambush drake (see appendix B)
    row;3;6 cultists
    row;4;4 cultists and 1 guard
    row;5;2 cultists and 1 acolyte*
    row;6;3 guards and 1 acolyte*
    row;7;1d6 townsfolk being hunted by raiders (roll a d6 to determine the raiding group)
    row;8;1d6 townsfolk hiding
    * Acolytes have command prepared instead of sanctuary.

  5. #525
    Quote Originally Posted by Talen View Post
    I'm working on using the parser to create an adventurer module. The story entries have come out easily enough, but now Im encountering some issues with tables. Any help in troubleshooting would be appreciated. Here's the tables.txt file for the table I have tried.

    Code:
    #@;Episode 1
    ##;Episode 1 Encounters
    #!;Encounter Table
    dice;d8
    column;Encounter
    row;1;6 kobolds
    row;2;3 kobolds and 1 ambush drake (see appendix B)
    row;3;6 cultists
    row;4;4 cultists and 1 guard
    row;5;2 cultists and 1 acolyte*
    row;6;3 guards and 1 acolyte*
    row;7;1d6 townsfolk being hunted by raiders (roll a d6 to determine the raiding group)
    row;8;1d6 townsfolk hiding
    * Acolytes have command prepared instead of sanctuary.
    You need two numbers to represent the die range. Also, your notes should be between the #!; and the dice; entry.
    Code:
    #@;Episode 1
    ##;Episode 1 Encounters
    #!;Encounter Table
    Acolytes have command prepared instead of sanctuary.
    dice;d8
    column;Encounter
    row;1;1;6 kobolds
    row;2;2;3 kobolds and 1 ambush drake (see appendix B)
    row;3;3;6 cultists
    row;4;4;4 cultists and 1 guard
    row;5;5;2 cultists and 1 acolyte*
    row;6;6;3 guards and 1 acolyte*
    row;7;7;1d6 townsfolk being hunted by raiders (roll a d6 to determine the raiding group)
    row;8;8;1d6 townsfolk hiding
    This is because some tables aren't just one number per item... ie: maybe it's a d20 table with 1-10 = No Encounter, 11 - 14 = Common encounter, 15-17 = Uncommon encounter, 18-19 = Rare encounter, 20 = Special or something along those lines... you would represent that this way:
    Code:
    #!;Encounter Table
    dice;d20
    column;Encounter
    row;1;10;No Encounter
    row;11;14;Common Encounter
    row;15;17;Uncommon Encounter
    row;18;19;Rare Encounter
    row;20;20;Special
    -Bumamgar

  6. #526
    Oops, thought this was for another issue, I had to create a blank tables.txt and include that to get my backgrounds working correctly.

  7. #527
    Ahhh! Bumamgar - that now makes sense. Thank you.

  8. #528
    Followup question - When I zlink to the table that was created above in a story entry - which field am I linking to? #@; ##; or #!; ? I presumed The table name at ##; - but when the module parses - I get the appearance of a link to the table in the story entry, but when I click on the link, I get a runtime error.. Here's the story entry linking to the table:

    #zls;
    #zl;tables;Episode 1 Encounters
    #zle;
    Last edited by Talen; August 10th, 2014 at 19:54.

  9. #529
    Just out of curiosity where do all the .txt files come from?

  10. #530
    Its #zl;table;Episode 1 Encounters (not ;tables;)
    -Bumamgar

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