Thread: Project: Par5e
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August 10th, 2014, 15:53 #521
For me, it has been the format of the text files that was the issue but here is my Monster Manual configuration (the ellipsis just replace the full path which is not relevant).
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August 10th, 2014, 16:02 #522
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August 10th, 2014, 16:08 #523
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August 10th, 2014, 17:37 #524
I'm working on using the parser to create an adventurer module. The story entries have come out easily enough, but now Im encountering some issues with tables. Any help in troubleshooting would be appreciated. Here's the tables.txt file for the table I have tried.
Code:#@;Episode 1 ##;Episode 1 Encounters #!;Encounter Table dice;d8 column;Encounter row;1;6 kobolds row;2;3 kobolds and 1 ambush drake (see appendix B) row;3;6 cultists row;4;4 cultists and 1 guard row;5;2 cultists and 1 acolyte* row;6;3 guards and 1 acolyte* row;7;1d6 townsfolk being hunted by raiders (roll a d6 to determine the raiding group) row;8;1d6 townsfolk hiding * Acolytes have command prepared instead of sanctuary.
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August 10th, 2014, 18:37 #525
- Join Date
- Oct 2005
- Posts
- 193
You need two numbers to represent the die range. Also, your notes should be between the #!; and the dice; entry.
Code:#@;Episode 1 ##;Episode 1 Encounters #!;Encounter Table Acolytes have command prepared instead of sanctuary. dice;d8 column;Encounter row;1;1;6 kobolds row;2;2;3 kobolds and 1 ambush drake (see appendix B) row;3;3;6 cultists row;4;4;4 cultists and 1 guard row;5;5;2 cultists and 1 acolyte* row;6;6;3 guards and 1 acolyte* row;7;7;1d6 townsfolk being hunted by raiders (roll a d6 to determine the raiding group) row;8;8;1d6 townsfolk hiding
Code:#!;Encounter Table dice;d20 column;Encounter row;1;10;No Encounter row;11;14;Common Encounter row;15;17;Uncommon Encounter row;18;19;Rare Encounter row;20;20;Special
-Bumamgar
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August 10th, 2014, 19:19 #526
Oops, thought this was for another issue, I had to create a blank tables.txt and include that to get my backgrounds working correctly.
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August 10th, 2014, 19:24 #527
Ahhh! Bumamgar - that now makes sense. Thank you.
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August 10th, 2014, 19:34 #528
Followup question - When I zlink to the table that was created above in a story entry - which field am I linking to? #@; ##; or #!; ? I presumed The table name at ##; - but when the module parses - I get the appearance of a link to the table in the story entry, but when I click on the link, I get a runtime error.. Here's the story entry linking to the table:
#zls;
#zl;tables;Episode 1 Encounters
#zle;Last edited by Talen; August 10th, 2014 at 19:54.
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August 10th, 2014, 19:48 #529
- Join Date
- Jul 2014
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Just out of curiosity where do all the .txt files come from?
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August 10th, 2014, 20:17 #530
- Join Date
- Oct 2005
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- 193
Its #zl;table;Episode 1 Encounters (not ;tables;)
-Bumamgar
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