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Thread: Project: Par5e

  1. #511
    Zeus's Avatar
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    Quote Originally Posted by PhilFischer View Post
    Thanks for the idea but it did not work. I did get it to work again with 5E, so I know its good.
    Using your above idea I did get it to appear in the library as you see in the image below, but the actual "Images and Maps" does not appear in the right hand window when I click on the module. Besides using "PFRPG", I tried "Pathfinder", and "Any", none seemed to work.

    Attachment 7247
    Yeah, I need to update CoreRPG library to also output campaign list data to the reference library as per 5E. As Trenloe has said though you should still be able to access the images from the Campaign Images window (look for a tab at the bottom named as per your module).
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  2. #512
    Minor Oddity - Spells: The first line of the spell description is coming out in all bold.

    Example: Sacred Flame. This first line is bold.
    Flame-like radiance descends on a creature that you can see within range.

    Hold true for every spell I've checked so far.

  3. #513
    Quote Originally Posted by El Condoro View Post
    Are you able to post a sample of your text file? Just one or two entries with the extraneous stuff removed. Something might stand out.
    Sure can. Would be great to know what I am doing wrong.

    ACOLYTE
    Medium humanoid (any race), any alignment
    Armor Class 10
    Hit Points 9 (2d8)
    Speed 30 ft.
    STR DEX CON INT WIS CHA
    10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0)
    Skills Medicine +4, Religion +2
    Senses passive Perception 10
    Languages any one language (usually Common)
    Challenge 1/4 (50 XP)
    Spellcasting. The acolyte is a 1st-level spellcaster. Its
    spellcasting ability is Wisdom (spell save DC 12, +4 to hit with
    spell attacks). The acolyte has following cleric spells prepared:
    Cantrips (at will): light, sacred flame, thaumaturgy
    1st level (3 slots): bless, cure wounds, sanctuary
    ACTIONS
    Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
    Hit: 2 (1d4) bludgeoning damage.

    AIR ELEMENTAL
    Large elemental, neutral
    Armor Class 15
    Hit Points 90 (12d10 + 24)
    Speed 0 ft., fly 90 ft. (hover)
    STR DEX CON INT WIS CHA
    14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
    Damage Resistances lightning, thunder; bludgeoning, piercing,
    and slashing from nonmagical weapons
    Damage Immunities poison
    Condition Immunities exhaustion, grappled, paralyzed,
    petrified, poisoned, prone, restrained, unconscious
    Senses darkvision 60 ft., passive Perception 10
    Languages Auran
    Challenge 5 (1,800 XP)
    Air Form. The elemental can enter a hostile creature’s space
    and stop there. It can move through a space as narrow as 1
    inch wide without squeezing.
    ACTIONS
    Multiattack. The elemental makes two slam attacks.
    Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
    Hit: 14 (2d8 + 5) bludgeoning damage.
    Whirlwind (Recharge 4–6). Each creature in the elemental’s
    space must make a DC 13 Strength saving throw. On a failure,
    a target takes 15 (3d8 + 2) bludgeoning damage and is flung
    up 20 feet away from the elemental in a random direction and
    knocked prone. If a thrown target strikes an object, such as a
    wall or floor, the target takes 3 (1d6) bludgeoning damage for
    every 10 feet it was thrown. If the target is thrown at another
    creature, that creature must succeed on a DC 13 Dexterity
    saving throw or take the same damage and be knocked prone.
    If the saving throw is successful, the target takes half the
    bludgeoning damage and isn’t flung away or knocked prone.

  4. #514
    El Condoro's Avatar
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    Take out all the spaces at the ends of lines. When you paste into a text document extend the page out (or full screen it) and if the lines don't go to the edge of the screen there are hidden line breaks. Take them out and your two NPCs parse fine (I tested them). Especially the abilities need to be on one line.

    ACOLYTE
    Medium humanoid (any race), any alignment
    Armor Class 10
    Hit Points 9 (2d8)
    Speed 30 ft.
    STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0)
    Skills Medicine +4, Religion +2
    Senses passive Perception 10
    Languages any one language (usually Common)
    Challenge 1/4 (50 XP)
    Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
    Cantrips (at will): light, sacred flame, thaumaturgy
    1st level (3 slots): bless, cure wounds, sanctuary
    ACTIONS
    Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

    AIR ELEMENTAL
    Large elemental, neutral
    Armor Class 15
    Hit Points 90 (12d10 + 24)
    Speed 0 ft., fly 90 ft. (hover)
    STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
    Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
    Damage Immunities poison
    Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
    Senses darkvision 60 ft., passive Perception 10
    Languages Auran
    Challenge 5 (1,800 XP)
    Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
    ACTIONS
    Multiattack. The elemental makes two slam attacks.
    Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
    Whirlwind (Recharge 4–6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2)
    bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as
    a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature
    must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the
    bludgeoning damage and isn’t flung away or knocked prone.

  5. #515
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    I'm working on finishing up my Basic Rules par5e. It really wasn't that bad.

    Maybe I can throw together a video of it this week.
    "We all take our risks, here in the dungeon." --Bargle
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  6. #516
    Quote Originally Posted by El Condoro View Post
    Take out all the spaces at the ends of lines. When you paste into a text document extend the page out (or full screen it) and if the lines don't go to the edge of the screen there are hidden line breaks. Take them out and your two NPCs parse fine (I tested them). Especially the abilities need to be on one line.
    This didn't work...there has got to be something else I am doing wrong. Still messing with it.

  7. #517
    El Condoro's Avatar
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    Did you start a new configuration and not use an existing one from previous versions? Beyond that I am stuck - as I say, your text worked fine for me.

  8. #518
    Quote Originally Posted by El Condoro View Post
    Did you start a new configuration and not use an existing one from previous versions? Beyond that I am stuck - as I say, your text worked fine for me.
    I'm stumped as well. When I parse I get no errors and in FG I open the module and see it in the library. When I open it in the library I can see the different heading to sort the npcs (alphabetical, challenge rating, class index) but none of the npcs I parsed are there.

  9. #519

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    Wouldn't it be an idea, for someone to post a picture or something, that says: If you want to Par5e this module - use these settings. I mean. That would be nice for us technically challenged, to have a place to go to, to see what settings are used for which modules.

    Vires Animi

  10. #520
    Quote Originally Posted by viresanimi View Post
    Wouldn't it be an idea, for someone to post a picture or something, that says: If you want to Par5e this module - use these settings. I mean. That would be nice for us technically challenged, to have a place to go to, to see what settings are used for which modules.

    Vires Animi
    Agreed!

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