Thread: Project: Par5e
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August 10th, 2014, 12:54 #511
Yeah, I need to update CoreRPG library to also output campaign list data to the reference library as per 5E. As Trenloe has said though you should still be able to access the images from the Campaign Images window (look for a tab at the bottom named as per your module).
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 10th, 2014, 13:24 #512
Minor Oddity - Spells: The first line of the spell description is coming out in all bold.
Example: Sacred Flame. This first line is bold.
Flame-like radiance descends on a creature that you can see within range.
Hold true for every spell I've checked so far.
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August 10th, 2014, 13:57 #513
Sure can. Would be great to know what I am doing wrong.
ACOLYTE
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level spellcaster. Its
spellcasting ability is Wisdom (spell save DC 12, +4 to hit with
spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 2 (1d4) bludgeoning damage.
AIR ELEMENTAL
Large elemental, neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)
STR DEX CON INT WIS CHA
14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
Damage Resistances lightning, thunder; bludgeoning, piercing,
and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Air Form. The elemental can enter a hostile creature’s space
and stop there. It can move through a space as narrow as 1
inch wide without squeezing.
ACTIONS
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental’s
space must make a DC 13 Strength saving throw. On a failure,
a target takes 15 (3d8 + 2) bludgeoning damage and is flung
up 20 feet away from the elemental in a random direction and
knocked prone. If a thrown target strikes an object, such as a
wall or floor, the target takes 3 (1d6) bludgeoning damage for
every 10 feet it was thrown. If the target is thrown at another
creature, that creature must succeed on a DC 13 Dexterity
saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the
bludgeoning damage and isn’t flung away or knocked prone.
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August 10th, 2014, 14:26 #514
Take out all the spaces at the ends of lines. When you paste into a text document extend the page out (or full screen it) and if the lines don't go to the edge of the screen there are hidden line breaks. Take them out and your two NPCs parse fine (I tested them). Especially the abilities need to be on one line.
ACOLYTE
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR DEX CON INT WIS CHA 10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0)
Skills Medicine +4, Religion +2
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/4 (50 XP)
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
ACTIONS
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
AIR ELEMENTAL
Large elemental, neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 90 ft. (hover)
STR DEX CON INT WIS CHA 14 (+2) 20 (+5) 14 (+2) 6 (-2) 10 (+0) 6 (-2)
Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Air Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
ACTIONS
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental’s space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2)
bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as
a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature
must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the
bludgeoning damage and isn’t flung away or knocked prone.
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August 10th, 2014, 14:50 #515
I'm working on finishing up my Basic Rules par5e. It really wasn't that bad.
Maybe I can throw together a video of it this week."We all take our risks, here in the dungeon." --Bargle
Watch For Falling Meteors (Twitch.tv) Wednesday @ 7:00 PM Mountain - 5E World of Mystara
Ultimate License DM
Watch for Falling Meteors (YouTube Playlist)
Xorn's 5E @ FG Tutorials (YouTube Playlist)
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August 10th, 2014, 15:00 #516
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August 10th, 2014, 15:18 #517
Did you start a new configuration and not use an existing one from previous versions? Beyond that I am stuck - as I say, your text worked fine for me.
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August 10th, 2014, 15:26 #518
I'm stumped as well. When I parse I get no errors and in FG I open the module and see it in the library. When I open it in the library I can see the different heading to sort the npcs (alphabetical, challenge rating, class index) but none of the npcs I parsed are there.
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August 10th, 2014, 15:39 #519
- Join Date
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Wouldn't it be an idea, for someone to post a picture or something, that says: If you want to Par5e this module - use these settings. I mean. That would be nice for us technically challenged, to have a place to go to, to see what settings are used for which modules.
Vires Animi
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August 10th, 2014, 15:42 #520
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