Thread: Project: Par5e
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August 8th, 2014, 20:32 #481
- Join Date
- Oct 2005
- Posts
- 193
Right off the bat, I notice that they have added back in the type, rarity, attributes portion of magic items (something missing from the starter set).
For example:
Code:Staff of Fire Staff, very rare, requires attunement You must be a bard, sorcerer, warlock, or wizard to become attuned to this staff. While you hold this staff, you have resistance t... Bag of Holding Wondrous item, uncommon This cloth sack, roughly 2 feet in di... Placing an object in the bag follow... Dagger of Venom Weapon (dagger), rare You have a +1 bonus to attack rolls ... Once per day, you can use an action ...
-Bumamgar
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August 8th, 2014, 20:43 #482
Nope, no markup changes to existing data items so as to speak. I did add Quests and Pregen Characters which of course use new markup but the rest of the changes were mainly bug fixes and documentation updates.
As for the stat blocks in the PDF you referenced, the bulk look ok and should parse. Those NPCs with Legendary Actions will require a small update (unless you merge Legendary Actions under regular actions).FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 8th, 2014, 20:45 #483FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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August 8th, 2014, 21:02 #484
- Join Date
- Oct 2005
- Posts
- 193
But the DMG is still several months away!
There will be an update to the Basic Rules early next week, presumably that will have magic items in it, so maybe once that has come out, you can make some decisions on what format to support.-Bumamgar
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August 8th, 2014, 21:43 #485
Checking it out now, Zeus
Starting with Backgrounds.Last edited by ShadeRaven; August 8th, 2014 at 21:49.
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August 8th, 2014, 22:49 #486
Backgrounds look great except I am getting one oddity.. Folk Hero : Defining Event
Here's the code:
Code:#h;Defining Event You previously pursued a simple profession among the peasantry, perhaps as a farmer, miner, servant, shepherd, woodcutter, or gravedigger. But something happened that set you on a different path and marked you for greater things. Choose or randomly determine a defining event that marked you as a hero of the people. d10 Defining Event 1 I stood up to a tyrant’s agents. 2 I saved people during a natural disaster. 3 I stood alone against a terrible monster. 4 I stole from a corrupt merchant to help the poor. 5 I led a militia to fight off an invading army. 6 I broke into a tyrant’s castle and stole weapons to arm the people. 7 I trained the peasantry to use farm implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing or revealed my secret origin. 10 Recruited into a lord’s army, I rose to leadership and was commended for my heroism.
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August 8th, 2014, 23:36 #487
When I copied and pasted an NPC from the Dragon Hoard supplement, it seemed to parse correctly (green text) but didn't appear in my monsters until I changed "Actions" to "ACTIONS". In case anyone else has this issue...
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August 9th, 2014, 00:17 #488
For some reason, I am not getting Race to work, even cutting and pasting the example from the DD5E User Guide.
Has anyone run into race parsing issues and possibly knows where I might be going wrong with this version?
BTW: When looking at the Configuration setup, the "Ruleset Data Items" do not line up after Parcels. Pregens is listed with the source being races.txt, etc... offset by one from there until tables.ext gets both Story and Tables as the source.
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August 9th, 2014, 00:26 #489
UPDATE: Just noticed that it may actually be the weird ruleset data items glitch that shows up sometimes... I reset everything so that the fields line up correctly (races to races.txt, quests to quests.txt, etc).... and it parses great.
What I am not sure of is how it got the data set and sources messed up to begin with. I'll see if I can't replicate once I get the library built for the gaming we are doing this weekend.
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August 9th, 2014, 00:49 #490
Feats: As I add feats, I've noticed that the last one isn't showing up after compiling. Probably easily solved with a dummy feat at the end (##;zzz) but it seems to hold true for each type of feat I have added (regardless of if they have a list or just are paragraph entries, etc).
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