Thread: Project: Par5e
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February 13th, 2013, 14:50 #21
- Join Date
- Oct 2008
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- 114
parallel development
To clarify,
Are you saying that the 5e ruleset and the Par5e tool are being developed in parallel?
What is the input for the Par5e tool? I know Tenian's original tool required pasting material from pdfs into a txt file; is that the case here as well?
Thanks for all the work,
Olodrin
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February 13th, 2013, 19:06 #22FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 13th, 2013, 20:14 #23
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- Oct 2008
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- 114
Fantastic!
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February 13th, 2013, 20:27 #24
This is sounding better by the minute.
Aliens.... Go fig?
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February 13th, 2013, 22:04 #25
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- Jul 2011
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- 46
Very nice. I'd love to get that Advantage/Disadvantage widget off you!
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February 13th, 2013, 22:56 #26
I've got a vested interest in this, I'm running a 5E homebrew campaign and any and all utilities that would allow us to run this better would be fantastic! Is there anything I can do to help this project and...when can I get my hands on a beta??
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February 14th, 2013, 00:56 #27
Here's the skinny. I started work on a new Parser about 10 days ago in preparation of a 5E release next year. Writing a Parser is a bit like writing a compiler, its laborious and pretty intensive at the same time. I am no where near finished yet but have already written over 10,000 lines of script. Hopefully that gives you an idea of the size of the undertaking.
moon_wizard began work on a new 5E ruleset for FGII some time ago however has temporarily parked it whilst he focuses on FGII v2.9.3+ and other as critical tasks. Given I am working on the Parser and that this entails detailed work within the ruleset library code, moon_wizard wondered whether I wanted to start work on the ruleset. I said yes. I received a dev build late last week. The advantage/disadvantage panel and mechanics were coded by moon_wizard before he passed the 5e ruleset shell to me, so I cannot say about extracting it at this moment.
To give myself a break from coding, I decided to begin with re-skinning the new ruleset rather than re-use an existing one. Skinning a ruleset takes me about 5 evenings (give or take 1) but believe it or not I find artwork very relaxing in comparison to coding so this is light work by comparison.
Once I have completed the re-skinning (hopefully by mid next week), I will then move back to coding the Parser and ruleset functionality.
So in short, I am working as fast as I can but in truth there are a like a gazillion tasks to complete before I can pass the ruleset back to JPG in a ready state or release anything out into the wilds as all three (theme+ruleset+parser) are required to do anything useful. All, I can say is please be patient.
Here's another screenshot of the ruleset after this evenings changes.
DrZ.
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 14th, 2013, 01:06 #28
I agree. Artwork is far more relaxing than programming. Actually, blasting Zombies, and Alien Invaders away in video games is fairly relaxing too. But then, I guess I'm a pretty relaxed individual.
So I suppose since you've taken over the code set I guess congratulations are in order, and I suppose we'll see project PAR5E with 2.9.3.
Can't wait.Aliens.... Go fig?
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February 14th, 2013, 01:09 #29
This looks really good.
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February 14th, 2013, 02:26 #30
I'll do my best to have patience If there is anything I can do to help, I'll be here!
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