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  1. #1001

    Parsing the Aboleth

    Continuing the Aboleth parsing discussion. Keying on what spoofer said, the triggering word is ACTIONS, which is causing re-categorization of some of the later appearing elements, even those coming after the ##; tag. I have found that the following produces nice (useful) results...
    Code:
    ABOLETH
    Large aberration, lawful evil
    Armor Class 17 (natural armor)
    Hit Points 135 ...
    Speed 10 ft., swim 40 ft.
    STR DEX CON.....
    Saving Throws Con xx, Int xx, Wis xx
    Skills History +12, Pe...
    Senses darkvision 120 ft., pas...
    Languages Deep Spe.....
    Challenge 10 (x,xxx XP)
    Amphibious. The aboleth can breathe....
    Mucous Cloud. While underwater, the aboleth....
    Probing Telepathy. If a creature communicate....
    ACTIONS
    Multiattack. The aboleth makes three tentacle attacks.
    Tentacle. Melee Weapon Attack: +x to hit, reach xx ft., one target. Hit: xx (xdx + x) bludgeoning damage. If the target is a creature....
    Tail. Melee Weapon Attack: +x to hit, reach xx ft. one target. Hit: xx (xdx + x) bludgeoning damage.
    Enslave (3/Day). The aboleth targets one creature....
    Whenever the charmed target takes damage,....
    Legendary Actions. The aboleth can take 3 legendary actions, choosing ....
    Detect. The aboleth makes a Wisdom (Perc...) check.
    Tail Swipe. The aboleth makes one tail attack.
    Psychic Drain (Costs 2 Actions). One creature charmed by the aboleth takes....
    ##;
    #h;Aboleth
    -Before the coming of the gods, aboleths lurked....
    Aboleths have never forgotten.
    <b><i>Eternal Memories.</i></b> Aboleths have flawless memories....
    Aboleths' minds are treasure troves of ancient lore....
    <b><i>Gods in the Lake.</i></b> Aboleths dwell in watery environments....
    Aboleths use their telepathic powers to read the minds of creatures....
    <b><i>Enemies of the Gods.</i></b> The aboleths' fall from powe....
    Ultimately, aboleths dream....
    #h;An Aboleth's Lair
    Aboleths lair in subterranean lakes....
    #bp;-LAIR ACTION(S)
    When fighting inside its lair, an aboleth can...:
    #ls;
    #li;The aboleth casts ....
    #li;Pools of water within 90 feet....
    #li;Water in the aboleth's lair magically becomes....
    #le;
    #bp;-REGIONAL EFFECTS
    The region containing an aboleth's lair is warped...:
    #ls;
    #li;Underground surfaces within 1 mile....
    #li;Water sources within 1 mile of the lair....
    #li;As an action, the aboleth can create an....
    #le;
    If the aboleth dies, the first two effects fade over the course of 3d10 days.
    The Stats page section looks as follows (text blurred to protect my innocence):
    Attachment 7784
    And the Other tabs is as follows:
    Attachment 7785

    As you can see, I have removed the ---Legendary Actions and returned to the expected method. I did have to replace LAIR ACTIONS with LAIR ACTION(S), which appears on the Other tab.
    I am a bit paranoid about copyright issues, so have removed most of the text which details the monster, but I hope I have left enough there so that you can analyze the structure of the npcs.txt file to make it work for you.

    I am now working on the Behloder(s), which has some similar issues. I would like to see if I can link the random eyestalk attack table to the monster description....
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  2. #1002

    Linking a table in an NPC description

    So I am able to link to the Random Beholder Eyestalk Attack Table from the Other tab in the Beholder's description. Works wonderfully.
    Code:
    Legendary Actions. The beholder can take 3 legendary actions.....
    Eye Ray. The beholder uses one random eye ray.
    ##;
    #h;Beholders
    #zls;
    #zl;table;Beholder Random Eyestalk Table
    #zle;
    One glance at a beholder is enough to assess .....
    Which results in this:
    Attachment 7786

    I tried to link to it from the Main tab, but that didn't work (as I suspected).
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  3. #1003
    Great work, wgdevanna. Works perfectly.

  4. #1004
    Zeus's Avatar
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    All, to ensure Lengendary Actions parse correctly add a fake header after the 'Legendary Actions' keyword and before the start of the descriptive text. e.g
    Code:
    Legendary Actions
    Options. The beholder can take 3 legendary actions.....
    Eye Ray. The beholder uses one random eye ray.
    


    By adding Options. (or anyword followed by a period) will trigger the parser to setup the descriptive text as fake action.
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  5. #1005
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    And for reference #zl; links will only work from the Other tab. Front page of an NPC is not setup for formattedtext, hence why linking won't work.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  6. #1006
    Need some more help.

    I am trying to link a jpg file in the story.txt as follows

    #zls;
    #zl;image;North_Sword_Coast_DM;Sword Coast DM;
    #zle;

    However when I go into the story part on FG I get the following message:-

    Runtime Error: desktop: Unable to create window with invalid class (image;North_Sword_Coast_DM : image;North_Sword_Coast_DM.swordcoastdm@Lost Mine of Phandelver)

    Any Ideas.

    Thanks

    Yondar

  7. #1007
    The link needs to include the extension of the image. so it'd be like...

    #zl;image;North_Sword_Coast_DM.png;Sword Coast DM

  8. #1008
    Quote Originally Posted by KlCrash View Post
    Shemantis,

    I added it as a table under the Draconic Ancestry trait, that seemed to work.
    I was hoping to be able to find a way to make the attributes "useable," like being able to drag-and-drop the ancestry they chose into their character sheet and have it populate their attack with the appropriate breath weapon. Is that an insane dream, lol?
    Either way, your way is definitely "cleaner" than mine, thank you!

  9. #1009
    Quote Originally Posted by Zeus View Post
    All, to ensure Lengendary Actions parse correctly add a fake header after the 'Legendary Actions' keyword and before the start of the descriptive text. e.g
    Code:
    Legendary Actions
    Options. The beholder can take 3 legendary actions.....
    Eye Ray. The beholder uses one random eye ray.
    


    By adding Options. (or anyword followed by a period) will trigger the parser to setup the descriptive text as fake action.
    Thanks Zeus for confirming this. Thanks also wgdevanna for your additions to the 'Aboleth test'. I especially like the #h; additions. Very bold.

  10. #1010
    Par5e is a great tool. Thanks Zeus. I have had pretty good luck with it and use it on my laptop as well as my desk without any trouble. If only it would automatically scan and OCR the books for me....
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