Thread: Ruleset slow
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October 16th, 2015, 13:55 #51
Supreme Deity
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I just looked at these. The default CoC fieldlight middle tile was defined as 3x3 with 6x6 pixel edge tiles, and the groupbox middle tile was defined as 8x8 with 6x6 pixel edge tiles. That means a number control that was 30x20 would have a center of 18x8 which would require 18 middle tiles to fill.
Most of the frame graphics are sized to need one middle tile for most situations (and up to 4 tiles if large space defined such as windows).
Regards,
JPG
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October 16th, 2015, 14:09 #52
Forgive my n00bness here.
Is this someone in the community needs to resolve (making bigger versions and sending them in) or is this something that Smiteworks will address (and thus update the Ruleset).
All in all, great work still to find this, not an issue for me (I run 9700/9800 cards).
Cheers
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October 16th, 2015, 15:23 #53
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Yes, we manage the Call Of Cthulhu ruleset. I just finished the changes on the development version, and they are queued for the next beta push after FG Con weekend.
Cheers,
JPG
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October 16th, 2015, 15:36 #54
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October 18th, 2015, 12:56 #55
This bug/error is also in the Trail of Cthulhu ruleset. I replaced some of the same graphics that dberkompas mentions to fix those issues. Thanks again!
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October 21st, 2015, 17:40 #56
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I've just updated (Test release) and the nasty horrible lag I've encountered in the past has mysteriously disappeared. (Well, obviously not so mysteriously, but I thought to play along with the whole Cthulhu theme)
Thanks Smiteworks for getting this fixed.
BoomerETNo signature needed, please leave parcel on the porch.
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October 21st, 2015, 19:15 #57
Yeah, it was part of this update: https://www.fantasygrounds.com/forum...l=1#post235562
Great, fast application of the fix by SmiteWorks. And great troubleshooting to start with.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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