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Thread: Effects library

  1. #271
    Kelrugem's Avatar
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    Quote Originally Posted by SgtPrylo View Post
    Healing Surge is specific to the Kinetic Healer archetype for the Kineticist. I added "Healing Surge" as a spell on the Action Tab. I added a Heal to the spell. FGU calculates the healed hp.(which is 1d6 / odd CL +Con bonus +half level), so he has 2d6+6 right now at 4th level.
    I've tried a couple of different things:
    1: add 0.5 multiplier where FGU calculates the hp healed. Didn't work.
    2: add an effect that uses some form of HEAL or H[HEAL]. Also did not work.

    I'm at work so I can't send a screen shot right now.
    The static mod in the Heal "formula" allows a 0.5 as multiplier, then choose CL, but then you need to manually insert the CON number; the formulas do sadly not allow more than one variable as for the second summand there.

    Or is it about halving the total? You could roll without target, then right-click on the roll in the chat, select "1/2" and then drag&drop the number onto the target (map or CT or wound field even)

    Quote Originally Posted by JMPerlin View Post
    Is there a way to add an effect that requires a dice roll as opposed to a hard number?
    Not sure if I understand you correctly, but certain effects allow adding a dice which is rolled every time the effect gets activated If you just want that it rolls only once when the effect is applied, then this is not supported without extensions

  2. #272
    Hi Everyone, I am still new to the way FGU handles these effects and am not sure what I am looking at, In the effects file the entry for Invisibility is "Invisible; ATK: 2; CA; TCONC" Can someone explain what the "CA; TCONC" is for this entry? PS thank you to everyone who put this together.

  3. #273
    Kelrugem's Avatar
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    Quote Originally Posted by JMPerlin View Post
    Hi Everyone, I am still new to the way FGU handles these effects and am not sure what I am looking at, In the effects file the entry for Invisibility is "Invisible; ATK: 2; CA; TCONC" Can someone explain what the "CA; TCONC" is for this entry? PS thank you to everyone who put this together.
    CA means combat advantage So, the carrier of this effect treats their targets as flatfooted

    TCONC stands for total concealment; so, if they get attacked, then they benefit from total concealment

    More information here: https://fantasygroundsunity.atlassia...d+3.5E+Effects

  4. #274

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