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Thread: Effects library

  1. #271
    Kelrugem's Avatar
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    Quote Originally Posted by SgtPrylo View Post
    Healing Surge is specific to the Kinetic Healer archetype for the Kineticist. I added "Healing Surge" as a spell on the Action Tab. I added a Heal to the spell. FGU calculates the healed hp.(which is 1d6 / odd CL +Con bonus +half level), so he has 2d6+6 right now at 4th level.
    I've tried a couple of different things:
    1: add 0.5 multiplier where FGU calculates the hp healed. Didn't work.
    2: add an effect that uses some form of HEAL or H[HEAL]. Also did not work.

    I'm at work so I can't send a screen shot right now.
    The static mod in the Heal "formula" allows a 0.5 as multiplier, then choose CL, but then you need to manually insert the CON number; the formulas do sadly not allow more than one variable as for the second summand there.

    Or is it about halving the total? You could roll without target, then right-click on the roll in the chat, select "1/2" and then drag&drop the number onto the target (map or CT or wound field even)

    Quote Originally Posted by JMPerlin View Post
    Is there a way to add an effect that requires a dice roll as opposed to a hard number?
    Not sure if I understand you correctly, but certain effects allow adding a dice which is rolled every time the effect gets activated If you just want that it rolls only once when the effect is applied, then this is not supported without extensions

  2. #272
    Hi Everyone, I am still new to the way FGU handles these effects and am not sure what I am looking at, In the effects file the entry for Invisibility is "Invisible; ATK: 2; CA; TCONC" Can someone explain what the "CA; TCONC" is for this entry? PS thank you to everyone who put this together.

  3. #273
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    Quote Originally Posted by JMPerlin View Post
    Hi Everyone, I am still new to the way FGU handles these effects and am not sure what I am looking at, In the effects file the entry for Invisibility is "Invisible; ATK: 2; CA; TCONC" Can someone explain what the "CA; TCONC" is for this entry? PS thank you to everyone who put this together.
    CA means combat advantage So, the carrier of this effect treats their targets as flatfooted

    TCONC stands for total concealment; so, if they get attacked, then they benefit from total concealment

    More information here: https://fantasygroundsunity.atlassia...d+3.5E+Effects

  4. #274

  5. #275
    Hello,
    can anybody help me with this?
    I want to implement the Ice Strike blessing for the Warpriest as a spell effect, it adds 1d4 cold damage on a weapon for 1 minute. But somehow I don't get it working. And additional difficulty: The warpriest wears 2 Kukris, so is there a possibility to choose, on which weapon the additional cold damage through the Ice Strike is added. For example by creating two special effects, each for each weapon?

  6. #276
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    Quote Originally Posted by Ilsensine View Post
    Hello,
    can anybody help me with this?
    I want to implement the Ice Strike blessing for the Warpriest as a spell effect, it adds 1d4 cold damage on a weapon for 1 minute. But somehow I don't get it working. And additional difficulty: The warpriest wears 2 Kukris, so is there a possibility to choose, on which weapon the additional cold damage through the Ice Strike is added. For example by creating two special effects, each for each weapon?
    Answered in your separate thread

  7. #277
    Say, is there a way to make an effect to add a bonus or minus to concentration checks for things like combat casting, the Inquisitor's piercing judgment? I can't seem to find something that will allow me to do this.

  8. #278
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    Quote Originally Posted by Scribeofthedamned View Post
    Say, is there a way to make an effect to add a bonus or minus to concentration checks for things like combat casting, the Inquisitor's piercing judgment? I can't seem to find something that will allow me to do this.
    For 3.5e: Either use the SKILL effect or adjust the skill in the sheet

    For PF1: There is no effect without extensions but you can expand the info blip of a spellclass (the top one where the spells/days are shown), then there is a box for adjusting the CC

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