Thread: Effects library
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April 5th, 2019, 00:43 #241
I am his DM and I just found it out on my own If one is also interested into it:
In 3.5e Divine power puts the Cleric BAB to a BAB equal to the Fighter BAB of the same level. GrumpyCat plays a special cleric (cloistered cleric) and their progression is poor, i.e. BAB = 0.5 * level.
So the effect would be:
ATK: [-HLVL]; ATK: [LVL]
([-HLVL] is rounded down, so that works and that effect has to be used from the PC action tab of course such that correct numbers appear and not just the phrase [LVL] etc.)
There is sadly no way to do this for the middle progression (at least not possible to do it for every level), i.e. for a progression of 0.75 * level (since one can only multiply the PC specific tags with 0.5 or with some natural numbers, but one would need something like [0.25LVL] and so on). So for that case manual manipulation is needed
But maybe someone can also need this effect in some cases
Best, KelrugemLast edited by Kelrugem; April 5th, 2019 at 00:53.
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May 18th, 2019, 05:22 #242
Just if someone needs that, too: There is a way to code Divine Grace completely.
ATK: [-BAB]; ATK: [LVL]
(applied from the action tab of course)
It is not on the wiki but there is also the PC specific tag/note about the base attack which one gets by [BAB]. I saw this in the code that this possibility also exists, the wiki page is just not complete
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August 11th, 2019, 17:35 #243
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Is there a way to ignore concealment? As an example - it's dark - everything has concealment - but darkvision ignores that - I'm wondering if there is a way to ignore the targets concelement on a roll.
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August 11th, 2019, 23:35 #244
Just ignore the "miss" and if the main hit hits, simply roll for damage?
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August 12th, 2019, 00:51 #245Ultimate License Holder
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March 17th, 2020, 16:03 #246
Effects I've made
I've been setting up some characters for my friends since all my games went to online play (thanks coronavirus o.o)
Here's a list of the effects I am using, hopefully they help others:
Classes:
Paladin:
Smite-A; IFT: ALIGN(evil); IFT: CUSTOM(Smite-TA); DMGTYPE: spell; ATK: [CHA]; DMG: [CL]
Smite Bonus; IFT: ALIGN(evil); TYPE(outsider); IFT: CUSTOM(Smite-TA); DMG: [CL] (expend on first roll)
Smite-TA; IF: ALIGN(evil); IFT: CUSTOM(Smite-A); ATK: -4 (equivalent of the [CHA] deflection bonus to AC -- need to change number manually)
Silver Smite Bracelet;IFT: CUSTOM(Smite-TA); DMG: [CHA]; IF: CUSTOM (Smite Bonus); DMG: [CHA]
Rogue:
Dirty Fighter; IF: CUSTOM (Flanking); DMG: 1 relies on "Flanking; ATK: 2" being applied when character is flanking and adds extra 1 dmg from Dirty Fighter
Offensive Defense; AC: 1 (1rd) only used if sneak attack hits
Bard (Detective):
Careful Teamwork; INIT: 1; SKILL: 1 perception, disable device (1 hr)
Vampire Hunter:
Undead Exterminator; IFT: TYPE(undead); ATK: 2; DMG: 2
Races:
Tiefling:
Fiendish Resistance; RESIST: 5 fire; RESIST: 5 cold; RESIST: 5 electricity
Gnome:
Defensive Training; IF:TYPE (giant) AC:1
Hatred; IF: TYPE(goblinoid, reptilian) AC:1
I'll post more as I write them.Last edited by bmos; June 17th, 2020 at 15:51. Reason: changed smite to handle cha and level changes automatically (except for AC bous)
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June 17th, 2020, 13:50 #247
Just came across this updated 3.5/PF1e effects reference doc from FGU:
https://fantasygroundsunity.atlassia...d+3.5E+Effects
Does anyone know if the "PC Specific Notes" stuff works in FGC?
I'm trying to update my player's paladin to use the CHA and LVL commands so I don't have to change her effects when she gets a stat or level boost.
I have changed:
Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: 4; DMG: 12
to:
Smite; IFT: ALIGN(evil); DMGTYPE: bleed; ATK: CHA; DMG: LVL
and it's not working... no effect modifier added
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June 17th, 2020, 13:53 #248Full License Operator - You must have a 'Lite' License to play in my games.
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June 17th, 2020, 14:04 #249
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July 14th, 2020, 14:21 #250
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I have been using these...and they half work for me. but for example....dropping effect "magic weapon" on a player in the combat tracker add his bonus to hit and list when he does an attack. but the damage does not. same for prayer (Allie or enemy) nor does magic weapon make the damage magic so it still bounces off of DR incorporeal etc.
am I missing an installed module or something....
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