Thread: Effects library
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April 28th, 2021, 15:35 #271
- Join Date
- Mar 2013
- Posts
- 8
Hi Everyone, I am still new to the way FGU handles these effects and am not sure what I am looking at, In the effects file the entry for Invisibility is "Invisible; ATK: 2; CA; TCONC" Can someone explain what the "CA; TCONC" is for this entry? PS thank you to everyone who put this together.
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April 28th, 2021, 15:39 #272
CA means combat advantage So, the carrier of this effect treats their targets as flatfooted
TCONC stands for total concealment; so, if they get attacked, then they benefit from total concealment
More information here: https://fantasygroundsunity.atlassia...d+3.5E+EffectsMy extensions for 3.5e and Pathfinder
Bug reports please here
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April 28th, 2021, 15:44 #273
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- Mar 2013
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- 8
Thanks
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June 1st, 2021, 22:00 #274
- Join Date
- Mar 2021
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- 14
Hello,
can anybody help me with this?
I want to implement the Ice Strike blessing for the Warpriest as a spell effect, it adds 1d4 cold damage on a weapon for 1 minute. But somehow I don't get it working. And additional difficulty: The warpriest wears 2 Kukris, so is there a possibility to choose, on which weapon the additional cold damage through the Ice Strike is added. For example by creating two special effects, each for each weapon?
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June 2nd, 2021, 12:44 #275My extensions for 3.5e and Pathfinder
Bug reports please here
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June 14th, 2021, 06:33 #276
- Join Date
- Mar 2020
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- 1
Say, is there a way to make an effect to add a bonus or minus to concentration checks for things like combat casting, the Inquisitor's piercing judgment? I can't seem to find something that will allow me to do this.
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June 14th, 2021, 08:59 #277My extensions for 3.5e and Pathfinder
Bug reports please here
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