Thread: Overriding Module text
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December 30th, 2012, 09:34 #1
Overriding Module text
Whilst building a module I have by accident overridden the text for a Monstrous ability, so when I click on the entry in the GM guide it shows the overridden text.
Now I have done this before and I know the original text is unaffected (modules are read-only) but I also know there is a file somewhere that contains the updated version of the text.
I just cannot remember where to look.
Help!Last edited by Doswelk; December 30th, 2012 at 09:37.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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December 30th, 2012, 09:39 #2
Found it!
Just in case someone else has the same issue here's the solution:
There is a folder called moduledb, this contains an xml file for each of the modules you have opened in your campaign, if you have changed any text they are stored in here.
If you have made multiple changes then there may be more than one file for the same module.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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