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Thread: UI Scale

  1. #1

    UI Scale

    I have no idea when UI scale showed up in FGII. But I for one love it, and think it is one of the best things added to date. Thanks guys.

  2. #2
    JohnD's Avatar
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    I think it's new today.
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  3. #3
    Tiqon's Avatar
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    from the highlights of 2.9.2:

    Support for per user UI scaling in Settings.


  4. #4
    Yea, I wasn't sure if it showed up today, or if it was in the beta builds. I did not notice it till today.

  5. #5
    /scaleui 150% doesn't change anything. My FGU is tiny!

  6. #6
    No % just /scaleui 150 ?
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  7. #7
    Mortar's Avatar
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    ScaleUI has not been implemented in the Unity client yet.
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  8. #8
    Quote Originally Posted by Willot View Post
    No % just /scaleui 150 ?

    I actually tried that as well.

  9. #9
    Quote Originally Posted by Mortar View Post
    ScaleUI has not been implemented in the Unity client yet.
    Right on, that’s unfortunate because my screen is not large enough and I still have to adapt a new one to play with unity. Looking forward to the final more polished version.

  10. #10
    Zacchaeus's Avatar
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    Quote Originally Posted by dane2025 View Post
    Right on, that’s unfortunate because my screen is not large enough and I still have to adapt a new one to play with unity. Looking forward to the final more polished version.
    Please keep discussion of Unity matters in the Unity Beta thread. There's a couple of threads in there where you might find some advice on how to adjust your monitor as an interim measure.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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