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March 2nd, 2013, 19:25 #121
Ok. Here's a set of six (I figure you would want to fade them if they're not being used). Tell me if they'll do.
Aliens.... Go fig?
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March 2nd, 2013, 19:27 #122Originally Posted by S FergusonAliens.... Go fig?
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March 2nd, 2013, 19:50 #123
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,570
Wish I had this extension when I was running my SW game last year. The manual application of the Fatigue and Wound modifiers was always a pain.
Great job.
Cheers,
JPG
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March 2nd, 2013, 19:54 #124Originally Posted by moon_wizardAliens.... Go fig?
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March 2nd, 2013, 20:00 #125Originally Posted by S Ferguson"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 2nd, 2013, 20:03 #126Originally Posted by IkaelAliens.... Go fig?
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March 4th, 2013, 16:45 #127
New development version of SWFI v0.71
New development version of SWFI v0.71 is here. Small changes to previous version:
- S Ferguson's icons are in use for wounds, fatigue and encumbrance
- Auto apply condition penalties preference was split into three preferences. Wound and Fatigue preferences has three possibilties: All, Physical and Off. If preference is set to All, then penalties are applied to all traits tolls, if it's Physical then they are applied only to physical-related traits (Agility, Strength & Vigor based trait rolls). This is implement for those who house rule wound and fatigue penalties to affect only physical traits. Encumbrance has options: On and Off. When Encumbrance preference is set on it will be applied to Agility and Strength based trait rolls automatically.
- When holding SHIFT down and making trait roll, all auto applies (of wound/fatigue/encumbrance) are disabled
- In combat tracker, attack and damage lines scale automatically to use all width of the tracker
- When rolling from combat tracker attack line, the speaker's name doesn't contain #xx postfixes if NPC has them
The next thing I have been very interested in developing would be "loot list" idea. The idea is to have sharable list which can contain any kind of item/gear/treasure and players could easily drag and drop items to the charsheet from it. When one player takes an item from the list it's no longer available for others. This tool could be used by GMs to prepare items and gear that players could find during their adventure. Of course GM can create any number of loot list instances. In addition this could be used when a player wants to drop some of their item on ground: Player would move item from his inventory to loot list and GM could easily pinpoint that loot list into map where player dropped the item, thereafter other players could pick it up. Actually this idea can be reused in the "Shopping Cart" idea and I could smash two ideas with one. Ideas/feedback regarding this?Last edited by Ikael; April 2nd, 2013 at 00:18.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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March 4th, 2013, 16:50 #128Originally Posted by IkaelAliens.... Go fig?
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March 4th, 2013, 19:32 #129
I'm getting this script error if I roll a skill and the PC hasn't been named yet (I know, why would I do that). Just thought I'd pass it on:
Script Error: [string "scripts/updated_manager_rolls.lua"]:372: attempt to index field 'sender' (a nil value)
EDIT: It's with SWFI-v071.ext
By the way, the extension is AMAZING. Completely makes up for the fact that you killed me last session (plotting my revenge with a new character as I type... )Last edited by bennis1980; March 4th, 2013 at 19:35.
Timezone: GMT
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Currently GMing: Ruins of Symbaroum 5E
Ultimate Fantasy Grounds Licence holder since 2013
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March 4th, 2013, 21:11 #130Originally Posted by bennis1980"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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