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January 5th, 2013, 11:52 #31
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
thx for the latest updates ikael! Our gaming community are starting back up next week. Will let the gms know about thus update and we will test away!
Keep up the good work!GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
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January 7th, 2013, 21:32 #32Originally Posted by Draeus
- Die :: Multiple die rolls: When rolling multiple dices with a wild die, wild die will automatically replace the lowest roll. In case of natural one or critical failures, those will be notified for the users.
- Die :: Damage roll slashcommand: New slashcommand was added: /dmg. This workthe same way as /die slashcommand, but it will make damage roll which can ace andit will use damage bonus if any exist.
- PC sheet :: Weapon and Trapping sub-entries: Each weapon and trapping can now have sub-entries which will be rendered below the main entry. These sub-entries are useful for keeping track of different variation of given weapon and power. For example Bolt power could have one sub-entry the "big bad bolt", and it has it's own 3d6 damage,or alternatively if you have few special arrows you could make them sub-entriesunder your bow. To create sub-entry, right click on existing entry and select new option: "create sub-item".
Enjoy!"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 7th, 2013, 21:38 #33Originally Posted by milspec"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 8th, 2013, 17:21 #34Originally Posted by Ikael"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 8th, 2013, 18:35 #35
- Join Date
- May 2007
- Location
- Wales, U.K.
- Posts
- 367
Omg that update is pretty awesome. Ok will now update to .65 .. .64seems to work so far
GMD Core RPG
Savage worlds
Basic roleplaying
Age of Rebellion & Edge of Empire
D&D 5th Ed
Gurps
Ultimate licence user.
Purchase GMD CORE RPG Here:
https://www.gmdonline.co.uk/shop/
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January 9th, 2013, 04:57 #36Originally Posted by Ikael
Last edited by Trenloe; January 9th, 2013 at 05:07.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 9th, 2013, 15:18 #37
This might be really ugly hack, but seems to fix the problem, however I am not sure if it will cause some side effects. Any additional playtesting with this solution would be approciated.
Basically the main idea is the set all imagecontrol's default drawingsize value to small as possible (to 1px x 1px)
Code:<default> <snap>on</snap> <drawingsize>1,1</drawingsize> </default>
To add some additional love for drawing-only images, I added this piece of code into the very beginning of onInit function in imagewindow.lua
Code:-- check that image has real size local px, py = play_image.getImageSize() local ix, iy = image.getImageSize() local minsize = 1 -- in case there is no base image, setup the drawing image if px == minsize and py == minsize and ix == minsize and iy == minsize then local defsize = 500 -- set drawing size image.setDrawingSize(defsize,defsize,0,0) features_image.setDrawingSize(defsize,defsize,0,0) play_image.setDrawingSize(defsize,defsize,0,0) -- set window size setSize(defsize,defsize) -- set zoom image.setViewpoint(0,0,0) features_image.setViewpoint(0,0,0) play_image.setViewpoint(0,0,0) end
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 10th, 2013, 23:26 #38
SWFI v0.66 BETA
Here is beta version of incomming SWIFI v0.66. This extension version is still being developed and thus cannot guarantee that it would work as-is yet, however I like to share this as sneak-peak.
This version will provide following features:
- Three-layer images aspect ration is fixed. In addition images have new menu options: Re-size to either 500x500 pixes or to original size.
- GM can create new custom entries for library weapons, armors, vehicles etc. You can use this feature to either create totally new entry or copy any existing entry. This feature can be used at least for following tables in SW Deluxe Player's Guides: Hand Weapons, Armor, Ranged Weapons, Vehicle Mounted & AT Guns, Special Weapons, Vehicles, Artcraft & Watercrafts. After entry is created it work the same way as any other library entries, so you can drag and drop them into charsheets etc. In addition you can export them into module and use them in any other campaign the same way other custom entry exports work in this extension. To create new right click on table and select "create new". To make copy of existing entry right click and select "copy entry".
I am planning on replicating this custom library creation feature for Powers as well. Can anyone point out other library places where it would be useuful to have this feature?
EDIT: Attached extension removed because it graduated to stabile versionLast edited by Ikael; January 15th, 2013 at 22:26.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 10th, 2013, 23:56 #39Originally Posted by Ikael
Thanks for the info though - it will point me in the right direction...Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 11th, 2013, 18:49 #40Originally Posted by Trenloe"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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