STAR TREK 2d20

Thread: Help

  1. #1
    Djmaxx's Avatar
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    Help

    I an apart of the D&D NEXT playtest group and am running a face to face game and was wanting to know if there is a verision for FG2. If there is were can I get it.
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  2. #2
    There is not currently a ruleset for D&D Next. Given the fluid nature of playtest rules, it's unlikely that there will be availability until closer to the D&D Next product launch.

    Several users have noted that they are using the 3.5E ruleset to track information currently.

    Regards,
    JPG

  3. #3
    yep. unfortunately, as I understand it, due to the playtest rules you can't share files if you've created them.
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  4. #4
    Djmaxx's Avatar
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    How would i use the 3.5 ruleset to track. I realy like the D&D NEXT setting and would like to try running something on FG2 if able so if someone could help me figure out how to do this that would be great.
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  5. #5
    Its not hard really, but unless you are going to edit character sheets somethings will just have to be remembered. I usually use PFRPG over 3.5 as certain aspects work better such as rank 0 spells being limitless.

    I haven't gone over new playtest indepth as I am busy with school, but:
    • Skills just put training value in the ranks modifier and make new skills for ones that you need to; DON'T mark them as class skills or you get the bonus in PFRPG
    • When adding armor subtract 10 from value and if heavy add a negative mod == to dex
    • Just create spells as they are needed, anything that is limitless should be added as a RANK 0 spell


    that's alll i can remember at this time, if I do remember more I'll post later
    Location: Central Pa (East -5)
    Ultimate License Holder
    Current Campaign: Necessary Evil
    Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
    Discord: Mgrancey#4994
    "Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
    Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,

  6. #6
    Djmaxx's Avatar
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    Quote Originally Posted by Mgrancey
    Its not hard really, but unless you are going to edit character sheets somethings will just have to be remembered. I usually use PFRPG over 3.5 as certain aspects work better such as rank 0 spells being limitless.

    I haven't gone over new playtest indepth as I am busy with school, but:
    • Skills just put training value in the ranks modifier and make new skills for ones that you need to; DON'T mark them as class skills or you get the bonus in PFRPG
    • When adding armor subtract 10 from value and if heavy add a negative mod == to dex
    • Just create spells as they are needed, anything that is limitless should be added as a RANK 0 spell

    that's alll i can remember at this time, if I do remember more I'll post later

    ok thanks I'll be looking for you next post
    PFS ID: #42488 Ultimate License Holder
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    Skype Account Name: halo.sierra117
    TS3 name: Djmaxx
    Windows live email: [email protected]

    To have everything is to have nothing at all.

  7. #7
    Hmm. After looking at newest playtest again, I would also like to point out that fighter and rogue Expertise dice could be setup as powers (again as 0 levels in PFRPG) using the effect to add to self for 1 roll the dice effect such as when they can add dice to their attack. as such:
    ATK: 1d6;
    SKILL: 1d6 Stealth;
    or could use which would automatically add it to their outcome.
    Location: Central Pa (East -5)
    Ultimate License Holder
    Current Campaign: Necessary Evil
    Current Project: Dawn of Daikaiju: Converting, Deadlands: Reloaded The last Sons - Quality Assurance Checking
    Discord: Mgrancey#4994
    "Mad Science" means never stopping to ask "what's the worst thing that could happen?" -- Maxim 14 of The Seventy Maxims of Maximally Effective Mercenaries
    Adventure: Keep Living Life Like There's No Tomorrow and You'll Eventually Be Right,

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