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Thread: FX Tab

  1. #1
    ShotGun Jolly's Avatar
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    FX Tab

    Hey,

    Anyone out there able to explain to me what the little circle in the FX tab does. when I click on it, it gives me a check mark.. but I dont see what it does anywhere..

    Everything else I understand except for that...

  2. #2
    phantomwhale's Avatar
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    Sadly... I'm not too sure Think it means it gets shared with other players. But... not sure what THAT would mean.

    It's one of the few bits of code I've left well alone since taking on SWEX
    Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.

  3. #3

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    PW is correct. Without the GM checking the box the Players won't be able to see the effect. This was to allow effects only the GM could use/see, or to premake an effect without "spoiling" something before you wanted to share it with the players. Check means the players can see the effect. No check means it's GM only. The default is GM only. The only effect I've ever seen much use for is Wild Attack.

  4. #4
    Doswelk's Avatar
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    How do you use it for wild attack?

    Not sure how to use the FX entries
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

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  5. #5
    ShotGun Jolly's Avatar
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    I am a little stumped on how the effects work as well. Personally I think its a glitch and it doesnt work right.

    I find this very hard to communicate via typing so bare with me.

    The first number in the effect (white box) can be any number at all, the second number (is the value the first number changes every cycle) which doesnt really do me any good.

    What I think should happen is:
    The white box is the modifier you should have for the given, wither its a + or - which you can drag down to your Modifier star in the corner.

    The dark box should be the number of rounds it will last, with 0 being a permanent duration.

    Currently I write the effect down so it look like this (Taunted -2) [-2] [0] (see image) This way I can drag the modifier down to the star, but i have to remember how long the duration of the effect would be.

    Cause if I change the number in the dark box, it changes the number in the white box every cycle by that amount. So if it was listed as [-2] [-2] the next time it cycles it will be [-4] [-2] and [-6] [-2] and so on. Which I think is not the way it is susposed to work. OR I could be just using it wrong...

    Am i making any sense?
    Last edited by ShotGun Jolly; November 17th, 2012 at 18:02.

  6. #6
    Doswelk's Avatar
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    Ah!

    Of course!

    No it all makes sense, the FX box is used to stored affects that can affect PCs / NPCs you can add them to the combat tracker (I did a video about it a while back), I just did not think to store them (I usually create them manually).

    Thanks
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
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    First GM to post a game for the original FG Con!

  7. #7
    ShotGun Jolly's Avatar
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    yeah, but its the functionality of those two boxes which (I think) is wrong.

  8. #8
    Doswelk's Avatar
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    It was designed I believe more for powers, you cast a spell that lasts for three rounds, so you put 3 (the number of rounds the power lasts) the first box and -1 in the second box (each round remove by -1).

    The trick with Savage Worlds is that when you cast a spell on another player, the counter decreases on the casters turn not the player affected by the spell, the combat tracker works it out correctly if you apply the power on another player AS LONG AS the combat tracker pointer is on the player casting the spell.

    I'll dig out the video I did on this..
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

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