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November 19th, 2012, 07:38 #21
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,401
Originally Posted by dr_venture
That's the problem with all those posts that say: This is an interest check for Whatever Game System. People will tell you they are interested but when it comes time to actually set the date and time to play you lose half of them since the date and time doesn't work for them. You can save them and yourself a fair amount of wasted time by just saying what date or time up front and let them self select.
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November 19th, 2012, 09:22 #22
Regardless of the different methods for retaining players, it is still annoying when a player disappears without a trace without even a john dear letter.
EDIT: All very good pieces of advice mind youTimezone: GMT
Location: Dublin
Currently GMing: Ruins of Symbaroum 5E
Ultimate Fantasy Grounds Licence holder since 2013
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November 21st, 2012, 06:49 #23
- Join Date
- May 2010
- Posts
- 72
I realize this isnt directly helpful, but after reading through i cant believe i lucked out in having a group of 4 steady, reliable players right off the get go for the NWOD campaign im running. They even stuck with me through a broken few weeks of me being involved with real life stuff. Go my group!
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