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Thread: SW version 3.3

  1. #61
    Will do. Thanks

  2. #62
    Ikael's Avatar
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    Quote Originally Posted by Isembard
    Thank you for updating the ruleset to Deluxe version it's served to stoke my interest to get a new game going.
    A couple of minor issues I've come across.
    1. On the edges section of the players guide it is possible to add new edges to all categories with the exception of background edges. When right clicking you are not given the option.
    2. On player notes I can't write any notes in the languages box.
    That aside as previously noted this was well worth the wait.
    Hopefully this won't hichjack the thread too much but...
    1) I can check how background edges differ from others and make it work thereafter...
    2) It is designed not to be able to write to languages box at all. Instead you should open languagelist from right upper corner and drag and drop languages to you charsheets languagebox. This way it's easier to make sure that only supported languages can be used
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  3. #63
    phantomwhale's Avatar
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    I think you and me will be hijacking each other's threads for a while, until the release(s) settle in a bit
    I no longer develop for Smiteworks

  4. #64
    Ikael's Avatar
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    thanks for understanding phantomwhale
    Isembard, I fixed the Background edge-issue to latest SWIFI version (you can download it from my signiature). In addition to the fix, now you can create and copy almost any other entries in SW modules (not only skills, edges and hindarances, but also races, hazards, etc.) if someone would find it useful
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  5. #65
    Thanks very much for the fix Ikael. I've not been using FG2 for that long and find it amazing how quickly the community updates their work when issues are raised, having personally had things fixed by 3 community members in a week. It will certainly improve my gaming.
    I apologise for posting in the wrong forums and will hopefully place my posts in the right place in future.
    Thanks Again
    Isembard

  6. #66
    Ikael's Avatar
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    Not sure if somebody has seen this error before in latest version:

    Code:
    Script Error: [string "scripts/combattracker_common.lua"]:170: addToken: Parameter 1 is not the name of a valid image.
    This error occurs when you have created combat, exported it to module and try to use it in another campaign.

    I can reproduce and repeat this error with following steps:
    • Create combat
    • Assign NPC there
    • Drag NPC from combat to map
    • Export everything to module
    • Load that module in another campaign and try to enable/use your combat


    EDIT: I am not using any extensions
    EDIT EDIT: Here is the same issue and solution mentioned: http://www.fantasygrounds.com/forums...light=addToken
    Last edited by Ikael; January 1st, 2013 at 20:28.
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  7. #67
    Ikael's Avatar
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    The solutions for issue above is to use windowreferencefield-control instead of stringfield for image-reference (currently named to imagelink). Changes must be made to following files:

    • adventure_combat.xml (combat_npcmaplinkitem windowclass)
    • combattracker_common.lua (addCombat function)
    • combat_entry_maplink.lua (deleteLink, checkLink, setLink and clearLink functions)


    I implemented this fix to my SWFI extension
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

    Enhance your core Savage Worlds ruleset with SW Enhancement Extensions, get more to savage!
    Want to create SW NPCs quickly? Use SW NPC Maker extension!
    Want to prove your dices are cursed or blessed? Try out SW Roll Statistics

  8. #68
    phantomwhale's Avatar
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    Wonderful - that will certainly be in the list of fixes for 3.4 !
    I no longer develop for Smiteworks

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