Thread: SW version 3.3
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November 30th, 2012, 20:57 #61
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- Aug 2012
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- Berlin (Germany)
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Will do. Thanks
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November 30th, 2012, 22:59 #62Originally Posted by Isembard
1) I can check how background edges differ from others and make it work thereafter...
2) It is designed not to be able to write to languages box at all. Instead you should open languagelist from right upper corner and drag and drop languages to you charsheets languagebox. This way it's easier to make sure that only supported languages can be used"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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December 1st, 2012, 13:32 #63
I think you and me will be hijacking each other's threads for a while, until the release(s) settle in a bit
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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December 4th, 2012, 19:45 #64
thanks for understanding phantomwhale
Isembard, I fixed the Background edge-issue to latest SWIFI version (you can download it from my signiature). In addition to the fix, now you can create and copy almost any other entries in SW modules (not only skills, edges and hindarances, but also races, hazards, etc.) if someone would find it useful"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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December 4th, 2012, 20:01 #65
- Join Date
- Aug 2012
- Location
- Berlin (Germany)
- Posts
- 124
Thanks very much for the fix Ikael. I've not been using FG2 for that long and find it amazing how quickly the community updates their work when issues are raised, having personally had things fixed by 3 community members in a week. It will certainly improve my gaming.
I apologise for posting in the wrong forums and will hopefully place my posts in the right place in future.
Thanks Again
Isembard
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January 1st, 2013, 20:25 #66
Not sure if somebody has seen this error before in latest version:
Code:Script Error: [string "scripts/combattracker_common.lua"]:170: addToken: Parameter 1 is not the name of a valid image.
I can reproduce and repeat this error with following steps:
- Create combat
- Assign NPC there
- Drag NPC from combat to map
- Export everything to module
- Load that module in another campaign and try to enable/use your combat
EDIT: I am not using any extensions
EDIT EDIT: Here is the same issue and solution mentioned: https://www.fantasygrounds.com/forum...light=addTokenLast edited by Ikael; January 1st, 2013 at 20:28.
"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 2nd, 2013, 18:04 #67
The solutions for issue above is to use windowreferencefield-control instead of stringfield for image-reference (currently named to imagelink). Changes must be made to following files:
- adventure_combat.xml (combat_npcmaplinkitem windowclass)
- combattracker_common.lua (addCombat function)
- combat_entry_maplink.lua (deleteLink, checkLink, setLink and clearLink functions)
I implemented this fix to my SWFI extension"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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January 2nd, 2013, 21:50 #68
Wonderful - that will certainly be in the list of fixes for 3.4 !
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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