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  1. #41
    You can’t redistribute or share without explicit permission from the person or company that holds the copyright for those books.

    Regards,
    JPG

  2. #42
    Quote Originally Posted by Moon Wizard View Post
    You can’t redistribute or share without explicit permission from the person or company that holds the copyright for those books.

    Regards,
    JPG
    It's what I expected actually.

    So since all the content is from RMC I and Spell Law II. That means ICE. Say no more...
    You are not outnumbered! You are just in a target rich environment!

  3. #43
    A further question...

    I have created a module that has the races from RMC I and all the professions (and associated spell lists) from Spell Law II. This currently runs under the standard FG offering (ie RMC).

    If I download and run the FRP extension, will the module still run? And interact correctly?

    Tx
    You are not outnumbered! You are just in a target rich environment!

  4. #44
    It should still run but you are going to have issues with the stat bonuses being calculated differently.

  5. #45
    I tried it and the races and spell lists are OK. But, it looks like the skill costs are all over the place.

    I think I'll stick with RMC for my campaign.

    Quote Originally Posted by Dakadin View Post
    It should still run but you are going to have issues with the stat bonuses being calculated differently.
    You are not outnumbered! You are just in a target rich environment!

  6. #46
    I think Ardem had a module for that extension that might take care of the skill costs. Try enabling that to see if they work better.

  7. #47
    Ardem's Avatar
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    Yeah the skill cost is in the module for FRP, but I would only look at changing the General skills not specialisation as that would be a huge undertaking, as I entered most of the School of Hard Knocks Specialisations. BUt skill cost is not hard to manually enter, I would just add your primaries then copy and past the primary as a secondary and change the Name and class, everything else remains the same

  8. #48
    I can't figure out where I found it on here, but I downloaded a MERP Calendar a while ago. Unfortunately, the calendar is only the Shire calendar. I was hoping there was a Dunadain or Sindarin calendar. Does anyone know?

  9. #49
    Updated the Optional Rules extension to version 0.5. This version corrects the SetEnabled errors that occur with the latest version of FG and the ruleset.

  10. #50
    Quote Originally Posted by watters View Post
    I can't figure out where I found it on here, but I downloaded a MERP Calendar a while ago. Unfortunately, the calendar is only the Shire calendar. I was hoping there was a Dunadain or Sindarin calendar. Does anyone know?
    Unfortunately, I don't have that module. Can you point me to a link that has the details of the calendars so if it can be done in FG?

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