Thread: List of Extensions and Modules
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January 15th, 2023, 21:47 #91
The first post in this thread has a list of extensions. Most of the extension developers focus on a particular ruleset. 5E being the biggest one. Unfortunately, unless someone has come up with a universal extension that does those things, you probably won't find one for RMC.
Not sure what you are trying to accomplish.
According to this post, you can use the Base Spell Attack table, and it will bring up the RR table. I just tried it and it does work. It first brings up the BAR Table, then you apply that, and you get the RR table.
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January 15th, 2023, 22:09 #92
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I’ll check that out. I was just noting that, while there are places in the item details which specifically categorize any DB or OB it grants (among many other options), there wasn’t a defined spot for RR mods it may grant. Seemed like an oversight, but it sounds like it might actually have a spot per the post you referenced. Thanks!
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January 20th, 2023, 22:59 #93
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For whatever reason, the RR table does not come up for me when I try this. Is there possibly some setting I am missing? Again, I am new to Fantasy Grounds.
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January 20th, 2023, 23:35 #94
When you make an attack using the Base Spell Attack Table, the first it's going to do is bring up the Table Resolver. Click the Resolve button, and that will bring up is the Base Spell Attack table, from there you'll need to click on the Apply button, then it will open the RR table.
See this sequence of screen shots, left to right: Table Resolver opens, click Resolve, then click Apply, then it will open the RR Table.
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January 21st, 2023, 11:32 #95
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Ahh, thank you Sulimo, that clears that up but I guess I didn't explain my original question well either.
If I have a Ring that gives me a +10 DB, in the item detail sheets there is a spot I can enter +10 under DB. There are also places to enter effects that it gives such as PP multiplier, etc. There does not appear to be a place to add bonuses (or minuses) to specific resistance rolls which it may grant other than to just add it in the description of the item itself. I was hoping for the former, like you can do in items from other Rulesets, so that the dice rolls can be adjusted automatically.
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January 21st, 2023, 18:30 #96
So far as I am aware, there is nothing like that.
You can add it to the Resistances under the Item column:
Or you can do it independently for rolls using the modifier box, it would have to be done for each roll though:
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January 21st, 2023, 19:09 #97
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Yeah adding it to the item field for the resistance is how I do it in my games.
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January 21st, 2023, 21:53 #98
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Gotcha, thanks! Be nice if there were a standard field on the item so that could be automatically added/removed when equipped or unequipped.
Last edited by llindenb; January 21st, 2023 at 21:55. Reason: accidentally submitted before finishing sentence.
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February 7th, 2023, 01:34 #99
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Updated the smooth and linear stats extensions. Only use if you don't have RM Companion 1.
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February 9th, 2023, 09:31 #100
Hello.
is there a list wich RM extensions are compatible with FGU RM Ruleset?
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