Thread: List of Extensions and Modules
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August 26th, 2012, 05:06 #1
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List of Extensions and Modules for RMC ruleset
This thread is a list of the current Extensions and Modules for the Rolemaster Classic ruleset. Please let me know if something should be added.
NOTE: The extensions will need to be updated for use with RolemasterClassic v2+. I've added separate sections for RolemasterClassic v2+ and v1.8 extensions. Please let me know when extensions are compatible with v2+ and I will add them to the RolemasterClassic v2+ list and if they are no longer compatible with v1.8 I will remove them..
Extension
RolemasterClassic v2+ Compatible
Linear and Smooth Stat Progression Extensions (NOT NEEDED IF YOU HAVE RM COMPANION 1)
RMC Language Extension Mod for RMC 2.0
Rolemaster FRP Extension 2.1
RMC XP Extension
RolemasterClassic v1.8 Compatible
FRP Extension
Random Extension
Pre-Generated-Character-Extension
RM Skin
RMC_MERPskin
Linear and Smooth Stat Progression Extensions
Modifier Extension (Skill Difficulty)
Multi calendar extension
Hidden Skills Extension
RMC Combat Modifiers Extension
Rolemaster New Theme
Pre-Generated-Character-Extension
RMC Hide Other Dice
Modules
Random Treasure Generator Module
Free FRP Adventure - Goblin Raiders
MERPtokens
Sample World Setting - Culture/Race Adolescence Skill Development SampleLast edited by Dakadin; February 7th, 2023 at 03:24.
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November 2nd, 2012, 14:38 #2
can you use DrZeuss's Image thingy with RM? https://www.fantasygrounds.com/forum...=14916&page=10
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November 2nd, 2012, 23:21 #3
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Originally Posted by Tiqon
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November 3rd, 2012, 08:59 #4
Excellent that's all I wanted to know .
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December 28th, 2012, 22:43 #5
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I probably shouldn't use it if I have to ask this; however, I've never been a bright one.
I'd like to try out the FRP extention listed above. I downloaded the RMFRP and RM FRP Rules zip files.
What do I do to incorporate it into FGII. And, once I do, will I still be able to use RMC if I prefer?
Lastly, if I go with FRP, do my players follow the same instructions?
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December 28th, 2012, 23:08 #6
Normally when you want to use an extension you just unzip it into your application data folder (Fantasy Grounds II\extensions). When you start a campaign, at the start screen where you pick your campaign, or make a new one, you check if you want to use the extension. I have not tried the FRP extension....
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December 28th, 2012, 23:09 #7
An yes your players will get the same... you force anything on the server/gm side to them.
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December 28th, 2012, 23:16 #8
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Okay, I extracted the FRP extention into the extentions folder, I see how that works now.
Hopefully last question, his mod file titled RM FRP Rules, do I extract that there too, or the modules folder. It isn't a MPEG. I'm guessing it's loaded in game like the books, it has three .xml files.
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December 28th, 2012, 23:16 #9Originally Posted by Zygon2004Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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December 28th, 2012, 23:20 #10Originally Posted by Zygon2004
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