Thread: Random Extension
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August 30th, 2012, 16:19 #21
Version 0.3
Added a name generator - Currently only English male and female name.
If you have a name list you wish me to add please provide on a comma delimited list.
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August 31st, 2012, 12:27 #22
Version 0.4
I got a burst of energy to work <smile>
- Added Celtic Names
- Added African Names
- Added Japanese Names
- Added Random Occupation Generator
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September 24th, 2012, 15:00 #23
Version 0.6
- Started Random Encounter Generator
- Included Rolemaster Animals
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September 24th, 2012, 18:51 #24
This is very nice . Thanks. I plan to use it for RM. I noticed in RM that I cant close the form with the top right X. I have to right click and choose close. It not big deal, just though I would mention it if you havent noticed it yourself. . Keep it comming!
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January 8th, 2013, 14:48 #25
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January 19th, 2013, 06:37 #26
Version 0.7
This is to work with the new 1.4.6 RMC, however their is the start of a random treasure generator, I just need to populate the data in arrays so it can be used I will welcome ideas if you have some about it.
I have been slack around this extension I hope to do some more work soon.Last edited by Ardem; January 19th, 2013 at 06:41.
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January 24th, 2013, 10:41 #27
Version 0.71
Populated Random Treasure for RMC includes
-Weapons
-Armour
-Herbs
-Money/Gems
-Armour
Magical, Mundane and well made.
For special magical properties these are up to the GM.
Using it as a Herb finder for people looking for herbs you do the roll for the herb and the type and abundance, check what pops up and compare if it is expected in the area, if it in the right zone for growing they find it if not move onto the next herb.
Make sure to have the herb table open next to the window for fast checking, numbers are included for fast look up.
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January 24th, 2013, 13:23 #28
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January 25th, 2013, 09:50 #29
Version 0.72
Sorry this is a quick patch Dakadin found a minor bug where RM table scroll bars would not slide, but you could click. I have fixed this issue.
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January 25th, 2013, 15:39 #30
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