Thread: 4E Language Extension
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December 23rd, 2012, 02:31 #21
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Raising a dead subject, but ...
Do you think it would be possible to add this feature to the story dialog drags? It would be nice to assign a language to the character speaking it.
Something along the lines of doing both of these in one fell swoop but in a Chat Frame interface?
/identity dragon
/lang draconic What are you doing in my lair?
That would be awesome!
If anyone knows where to look for that, I'd be interested in knowing. I think I looked at about every file trying to see where it would take place.
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February 20th, 2013, 22:46 #22
Saithan ported this extension to the GURPS ruleset, and I've been messing with it—that has generated a couple of questions/ideas/suggestions:
- If you have multiple languages that share the same alphabet (for example, English & French), they are both going to be "readable" as-is. How hard would it be to "scramble" the individual characters (that is, a random swap)?
- Is there a way to handle two-word language names (for example, "Old English")?
- This one's probably stretching it a bit, but I was thinking it'd be nice to have the text not be translated in chat, but via a right-click option
It's hard to be religious when certain people are never incinerated by bolts of lightning.
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February 20th, 2013, 23:53 #23Originally Posted by tdewitt274
FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 21st, 2013, 00:00 #24Originally Posted by Gigermann
Originally Posted by Gigermann
Originally Posted by GigermannFG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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February 21st, 2013, 01:50 #25Originally Posted by DrZeussIt's hard to be religious when certain people are never incinerated by bolts of lightning.
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December 18th, 2013, 03:03 #26
Well, with Version 3 out, is this gonna need any major updates to work properly with FG now?
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December 18th, 2013, 03:13 #27Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 12th, 2015, 23:37 #28
Is this compatible with the new 3.1.2 built in language filter for 4e?
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November 12th, 2015, 23:42 #29
It doesn't interact with the new language functionality at all - it's pretty stand alone (if it still works at all).
See this extension: https://www.fantasygrounds.com/forum...s-(FG-v3-1-3-) Whereas it's aimed at 3.5E and Pathfinder, it was also built with the 4E languages in mind. Even if the mappings aren't exactly what you're looking for, it will give you a lot more language fonts to do your own custom languages through the language admin window: Settings -> Languages.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 13th, 2015, 00:15 #30
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