Thread: player limit
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April 12th, 2012, 00:33 #1
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player limit
Hi folks!
I apologise if this is already on the forums, but i cannot access the search facility from my phone.
What is the maximum number of players you can have connected at one time?
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April 12th, 2012, 01:16 #2
As many as your bandwidth can handle. More likely to be your mental bandwidth than your actual internet bandwidth though ! I've had 7-8 connected without any problems - which is more players than I can handle in all honesty.
Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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April 12th, 2012, 01:50 #3
I believe doswelk has pictorial evidence of the most players in an FG session...
Previously: MurghBpurn
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April 12th, 2012, 12:10 #4
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Cheers folks!
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April 12th, 2012, 16:30 #5
Practical limit is around 4 to 6 players. The software can handle more if the bandwidth is okay, but I'm not sure I can
Using Ultimate license - that means anyone can play.
Valarian's Fantasy Grounds Rulesets
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April 13th, 2012, 09:56 #6
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I was talking about software limit and I suppose bandwidth. Mine isn't the best in the world. My current groups are 6 & 5.
I think the maximum I have ran for is 52 on a special event day where 9 groups merged into one. It was awesome fun. But very chaotic. I owned a rpg shop at the time and opened it after hours and turned it into a mock inn where every one was meeting.
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April 13th, 2012, 18:24 #7
Lesser Deity
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There is no limit on the number of connections imposed by the software. The practical limit will be based on the "up" bandwidth of the server. In a case like you outlined: 9 separate groups playing, merged into one big one - You would most likely be better off just setting up a one connection for each *group* and have that group "hot seat" on that connection. That would keep the number of connections reasonable. The FG client can handle multiple characters run by one player or in this case the entire group.
From an admin point of view it would be a lot simpler as well to just set up 9 computers instead of 52 as well.
Practically speaking, though, if you wanted to do a monster mash like event with such a large number of players you might be even better off with having co-DMs run a subset of the groups.
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April 13th, 2012, 19:14 #8Originally Posted by Draeus
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April 13th, 2012, 20:09 #9
Lesser Deity
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As Trenloe says you can easily handle 5-6 as long as you keep your image (map) file sizes small. Transferring images usually suck the most bandwidth with FG.
The biggest bandwidth hog after that is audio. If you use voice and don't have a dedicated voice server then have a player run the voice server for you. You can also use something like RaidCall or GSC which are free and offload a lot of the bandwidth usage to their connections and not yours.
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April 13th, 2012, 20:22 #10
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Can you still export everything into a module and have players pre-download that from a webshare? That way when you share out maps and tokens they pull from local instead of your system?
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