Thread: D&D 5th Edition Surveys
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June 23rd, 2012, 14:54 #21Originally Posted by DM_BK
The challenge for the DM is trying to accommodate player interests without taking away from your own enjoyment of the game. That is where the conflict ultimately was for me - I had a player who wanted to play a revenant battlemind. Just getting through one round of combat became very tedious. I have chosen to not expand my game by playing AD&D instead.Last edited by leozelig; June 23rd, 2012 at 16:35.
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June 23rd, 2012, 15:01 #22
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June 23rd, 2012, 16:35 #23Originally Posted by sturtus
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June 27th, 2012, 03:43 #24Originally Posted by DM_BK
I'm sure it happened before this but I remember it when they came out with AD&D
2nd Edition Players option books. You could divide your ability scores, and increase the more useful one at the expense of the less useful one so your character would be more interesting and unique. You could build your own class picking and choosing the best parts of different classes. I thought it was kind of like cheating.I'll cast magic missle at the darkness!
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July 2nd, 2012, 15:47 #25
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I've just recently moved from D&D franchise to GURPS and Savage Worlds. I was a fan of D&D and did play 4E since it came out until just recently.
Considering GURPS and Savage Worlds, for me it's important that they offer much more flexible and robust character creation compared to restricting you to classes and levels. I know that many people like the D&D style of play, but this is just not for me anymore.
I'm not saying it's the only way to go, it's just my way from now on and wanted to share my thoughts
P.S. I've played AD&D 2nd ed, and played and ran D&D 3rd, 3.5 and 4E.
Also, GURPS 4th edition came out in 2004 and all the material from the previous editions are still compatible with it. Tells you the difference compared to D&D franchise.Last edited by XpressO; July 2nd, 2012 at 15:50.
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