Thread: Mini Six
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February 25th, 2012, 00:44 #1
- Join Date
- May 2007
- Posts
- 85
Mini Six
Not much to look at right now, but here's a very early version of a Mini Six rule set. I only just started it last night and I've been focusing on functionality rather than looks.
The up and down arrows adjust attribute and skills up or down by a pip at a time. Skills are tied into the base attributes, and adjusting an attribute adjusts all the skills associated with that attribute. The dice shaped buttons next to the arrows roll the relevant skill or attribute, and the wild dice is coded in to explode on a 6.
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February 25th, 2012, 01:40 #2
- Join Date
- Jun 2005
- Posts
- 431
Good luck! I recently took a look at mini six and am interested to see it in action.
Ram
If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius
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