Thread: DR Field in combat tracker
-
February 13th, 2012, 19:55 #1
- Join Date
- Jul 2009
- Posts
- 66
DR Field in combat tracker
Just started using the BRP game system is its great. Question, how hard is it to add an extension so that a Damage reduction is taken away from damage applied to the wounds of a character or npc? I noticed it works for hit locations, but do not want to use that system.
-
February 15th, 2012, 07:29 #2
An easy fudge would be to create a custom hit location list, with only one hit location.
Beyond that, I think it would be quite hard, because hit points and hit location code crops up in so many places, you'd have to rewrite quite a lot of the ruleset.
Stuart
-
February 16th, 2012, 21:25 #3
- Join Date
- Jul 2009
- Posts
- 66
the hit location idea is good. I am going to try that. Thank you.
-
February 16th, 2012, 21:43 #4
- Join Date
- Jul 2009
- Posts
- 66
Ok played around with using one hit location. Seems to work with the pc's but when I change a monster to custom, and set his location to one spot, it does not show up in the combat tracker. Any ideas?
-
February 22nd, 2012, 06:53 #5
-
February 22nd, 2012, 06:59 #6
You could create a hit location template in your extension file called "onespot" or "dr" and set your PCs/montsters to use that template:
Code:local HitLocationTemplates = { ["dr"]= { ["body"] = {HitRoll="1-20", Calc="1", Name="Body"} }, -- other hit location templates go here };
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks