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Thread: List of Modules

  1. #71
    Trenloe's Avatar
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    Quote Originally Posted by Mgrancey
    Are there actually any modules besides the core 3 for DnD 3.5?
    There's the Core SRD in the store for $7: https://www.fantasygrounds.com/store....xcp?id=DGA044

    I'm not sure how up-to-date this is though, as I don't have it.
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  2. #72
    Thats from the d20srd.org site right?

    For only 7 bucks that might be worth picking up if I do get in the 3.5 game.
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  3. #73
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    Quote Originally Posted by Mgrancey
    Thats from the d20srd.org site right?
    It's from the SRD, which is posted on that site. I don't know what source was used to create the modules, so I don't know if *everything* from d20srd is in the modules. The store entry does say "Over 800 pages of information taken directly from the Standard Reference Document...".

    It also says it's for the default d20 ruleset, which has been around for a while but the format of data is similar to the 3.5e ruleset.
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  4. #74
    Quote Originally Posted by ekmule
    Hi,

    I'm a new user on Fantasy ground and I try to load .mod of this topic because I need all pathfinder rules for my kingmaker campaign. I try to use tutorial video and the help on the site but nothing work. Someone can help me?

    Edit : i find ... sorry for this post
    Oh Ekmule !
    Dis donc mon bonhomme, ça fais 2ans que je te parle de FG2, et tu viens poster sur le forum anglais plutôt que de me demander sur skype, ou encore d'aller poster sur le forum www.jdrvirtuel.com qui est la référence francophone de FG2 ?

    PS : Sorry for the french text, it's a joke for my friend Ekmule !
    Last edited by kael79; April 18th, 2013 at 02:17.

  5. #75
    Making use of the Plottwist cards, so I providing access to players by way of module, but I am not sure if it would be okay to provide that module here?
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  6. #76
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    Quote Originally Posted by Mgrancey
    Making use of the Plottwist cards, so I providing access to players by way of module, but I am not sure if it would be okay to provide that module here?
    More than likely you won't be able to post that, as "story" elements usually are not part of the OGL. Check the OGL statement that comes with the cards to be sure.
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  7. #77
    That's what I thought but my brain wasn't working very well last night, moreso because of the art though.
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  8. #78
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    Hrm... Level 3 for Summonable Monsters seems to be broken.. I'll fix it when I get a chance. Sorry folks.
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  9. #79
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    Quote Originally Posted by Blackfoot
    Hrm... Level 3 for Summonable Monsters seems to be broken.. I'll fix it when I get a chance. Sorry folks.
    The error isn't jumping out at me. Level 3 'looks' like all the other ones .. it's probably just some little thing I'm missing.
    Started working on a combined Summon Nature's Ally module and I'm getting the same problem. The list of names is coming up but the links aren't working.

    EDIT: WOO WOO! Found it!
    EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.
    Last edited by Blackfoot; June 11th, 2013 at 21:06.
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  10. #80
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    As this list increases... it seems like it would be a good idea to take advantage of one of the functions built into modules. If, when building addon modules, you give them a categoryname other than PFRPG Essentials they will get sorted into a separate group from the 'standard' material. This seems good for many of these, especially NPCs or Magic Items or whatever that isn't part of the basic 'Essentials'.
    I've built all my modules as PFRPG Extras which puts them into their own separate category and seems to work out really well.

    Also.. some consistent naming and imagery makes them look better in the library.
    Last edited by Blackfoot; June 11th, 2013 at 16:06.
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