Thread: List of Modules
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August 10th, 2012, 17:20 #21
I'm glad you are getting some use of them. I have some of the higher level ones built.. or at least started.. they are more tedious than hard to build... I just need to make a little time. I'll see about doing them tonight.
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August 10th, 2012, 17:28 #22
Originally Posted by Blackfoot
Originally Posted by Crossfireue
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.Play is the highest form of research -- Einstein
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August 10th, 2012, 17:33 #23
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Originally Posted by Blackfoot
Either way, they're moving the tokens, they're rolling for attack and damage, and I can focus on other things.
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August 11th, 2012, 01:28 #24
The critters don't quite work perfectly (especially as far as targeting goes), but the players do get some control and a decent list of what they can summon.
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August 11th, 2012, 06:09 #25
This one is the first two Levels of Summon Nature's Ally.
EDIT: Consolidated version now available.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.Last edited by Blackfoot; June 11th, 2013 at 21:04.
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August 12th, 2012, 05:55 #26
New Version!
My Summonable Monsters Module is now complete.
It contains all Spell Levels in one module from 1 to 9.
EDIT: The File has been uploaded to a later post with all of my Summons and Familiar Modules.Last edited by Blackfoot; June 11th, 2013 at 21:03.
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August 12th, 2012, 08:06 #27
Originally Posted by Blackfoot
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August 15th, 2012, 02:23 #28
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Originally Posted by Blackfoot
Rob.
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August 15th, 2012, 03:35 #29
Thanks so much, Blackfoot! So very amazing
Play is the highest form of research -- Einstein
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August 15th, 2012, 04:14 #30
Well... you can thank Trenloe for his work on the parser and Griogre for his help sorting out my coding issues.
I just put it together.Full License Operator - You must have a 'Lite' License to play in my games.
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