Thread: List of Modules
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December 6th, 2018, 15:58 #271
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Hello,
If you only need a couple of classes, it is actually rather easy to create them yourself. Or better yet, have your players create them for you :-P
Class menu -> right click -> new. It's then only a question of filling the blanks and add every class feature one by one and at what level they are obtained. Lots of copy/paste involved. Nothing difficult, but it becomes rather tedious if you have many classes to import, especially if you want to import all the archetypes for the class (which means creating a new class for each archetype) or if the class has specific options to choose from (like a sorcerer's bloodline, or an oracle mystery/revelation) in which case you'd have to create them one by one as special abilities.
MP me if you need a demonstration.
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May 17th, 2019, 18:27 #272
Bear Shaman Summons - Summonable Bears
Whipped up this little ditty for my Bear Shaman Druid.
It basically gives you a bunch of options for summonable bears from CL 2-8 by using the templates described in the archetype and applying them to the Grizzly Bear and Dire Bear .. Black Bears are described in the rules as being the equivalent of 'young' Grizzlies.. there are actually stats for Polar Bears in the Bestiary 5.. which is simply an advanced Grizzly with a swim speed and a tweak to it's swim skill. I did NOT include variant Polar Bears... theoretically that could get you to a CL 9 Advanced Giant Dire Polar Bear. It wasn't really a relevant element for my campaign so I didn't bother with it.
I thought someone else might find it useful as well.
Enjoy.
Note that, in general, bears are way underloved as far as companions go.. hopefully this helps make them a little cooler.Full License Operator - You must have a 'Lite' License to play in my games.
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July 21st, 2019, 16:41 #273
Does anyone know if any classes like Gunslinger or Ninja are available for FG?
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July 21st, 2019, 17:25 #274Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 21st, 2019, 19:46 #275
I have a module in progress that has both the Gunslinger and Ninja (and all archetypes for those classes). Those classes are both complete, it is just the rest of the classes in the module are not complete. I am working on the Ranger now and all classes alphabetically after are in the pipeline.
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August 4th, 2019, 16:44 #276
- Join Date
- Jul 2019
- Posts
- 7
I'd be very interested in just using the Gunslinger & Ninja classes, if you can accept presenting unfinished work
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August 6th, 2019, 19:22 #277
I might have time this week to get more done on the module, but it is slow going. I have only been able to enter 10ish archetypes since my last post as real life is killing me right now. If I can't find time, I'll post the incomplete module.
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August 10th, 2019, 00:09 #278
And, I have decided to release my work in progress.. Class and Archetype Module
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April 20th, 2020, 01:32 #279
If someone is up to it, could we get the Links to Ken L's stuff that no longer exists removed? And if their are replacements links to those? Thanks
(I could do the updating, if I knew what to replace them with.)
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April 29th, 2020, 03:55 #280
As a general rule, is there any benefit to keeping Community modules in service if the corresponding FG-Store-bought module has been purchased?
I'm trying to clean up the clutter, and while I may have started out by using The Most Excellent PFRPG Advanced Race Guide (thank you, J.A. Kerns (?)), or The More Recent Most Excellent PFRPG Advanced Races (Thank you @swbuza), am I gaining anything (apart from a potential for confusion, I suppose) by keeping them after I have purchased the Pathfinder Advanced Race Guide from the FG Store?
The answer seems obvious, but I want to be sure there isn't some beneficial aspect I haven't thought of for having the Community version available.
Thanks,
- s.westLast edited by swest; April 29th, 2020 at 04:05.
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