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Thread: List of Modules

  1. #251
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    Some of the older modules don't make use of all of the newer features. I know there are (or were) some issues with some of the older bestiaries.
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  2. #252
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    The main issues you'll see is data not being populated into the new desktop campaign data lists and/or population into the group functionality that came with v3.3.0. The latter is the bestiary issues Blackfoot mentioned. Data has to be accessed via the library like you would have before FG v3.3.0.

    For things like class and race entries, these don't have the new format that populates data when drag/dropping to a character sheet.
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  3. #253
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    Quote Originally Posted by Trenloe View Post
    The main issues you'll see is data not being populated into the new desktop campaign data lists and/or population into the group functionality that came with v3.3.0. The latter is the bestiary issues Blackfoot mentioned. Data has to be accessed via the library like you would have before FG v3.3.0.
    How big an issue would it be to convert the old bestiaries to make use of the new features? I haven't taken a look at it yet.. just wondering if it might be worth the time to do some tweaking.
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  4. #254
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    Quote Originally Posted by Blackfoot View Post
    How big an issue would it be to convert the old bestiaries to make use of the new features? I haven't taken a look at it yet.. just wondering if it might be worth the time to do some tweaking.
    If you're familiar with the FG XML it's probably a few hours of copy/paste to setup the XML structure needed to present the creatures in the campaign data list. It's not difficult, just laborious - copy/paste/edit for each creature.
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  5. #255
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    Hmm.. So not so much a global search and replace fix but an add a line thing or something like that?
    I'll take a look at it when I get home and see if it's worth my time to putter with.

    EDIT: Oh.. wait.. you're talking about a more radical sort of change aren't you. Hrm. Well.. I'll look at it anyway.
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  6. #256
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  7. #257
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    I'm pretty good at monkey level tasks.. so I might be able to handle this... for a banana.
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  8. #258
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    The Summonable Monsters Module has been updated to fix a few errors with summoned critter SR.
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  9. #259

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    Hello,

    Could you please add the Technology Guide and the Mythic Adventures module to the list?

    Many thanks in advance,

  10. #260
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    Quote Originally Posted by Faelwen View Post
    Hello,

    Could you please add the Technology Guide and the Mythic Adventures module to the list?

    Many thanks in advance,
    Done. Thanks for sharing these with the community.
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