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  1. #31
    Any plans to implement something to reduce movement, in line with critical that states for example "Foe moves at -50...."?

    Also can we apply a duration to when someone goes prone, to support critical result that states "Foe's chest is ruptured. He takes 6 hits per round and in 3 rounds he drops and dies after 3 more rounds." ?

  2. #32
    Can you give me an example of the "Foe moves at -50...." because I don't remember seeing that in the Arms Law or Spell Law criticals?

    I just use the dying for those so dying 6. You could also use the wound for a description to keep track of it.

    The RM tables have so many one off effects and they aren't consistent that it makes it really hard to take everything into account especially for one possible result from all the tables.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

  3. #33
    Quote Originally Posted by Dakadin View Post
    Can you give me an example of the "Foe moves at -50...." because I don't remember seeing that in the Arms Law or Spell Law criticals?
    It is from Disruptiuon critical table, Rolemaster Companion III (A Crit: 36-45).

    Can be something manually managed, but since so much is so well automated I thought I would ask.

  4. #34
    Quote Originally Posted by mikegraf View Post
    It is from Disruptiuon critical table, Rolemaster Companion III (A Crit: 36-45).

    Can be something manually managed, but since so much is so well automated I thought I would ask.
    Thanks for telling me where. I will add it to my list.

    Be sure to add using the Wound element in the XML for the critical table so it shows up as an effect.

    Rolemaster Classic for FG Wish List - http://rm4fg.idea.informer.com/

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