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January 1st, 2022, 00:04 #71
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Hi alloowishus,
Does the module show up when you go to the Modules section within FG to activate it? If not then it might have zipped it into a folder within the zip. The files need to be at the root of the zip and not in a folder within the zip.
Dakadin
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January 1st, 2022, 01:07 #72
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I zipped the base files from the RMCExample.zip file. I did not zip a folder. I can't see it when I load modules, even when I exit and go back in.
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January 1st, 2022, 01:18 #73
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Zip programs like to put things in a folder within the zip so check if you unzip it that it doesn't have a folder within the zip. You should see the definition.xml and db.xml files at the root. If it still doesn't show up then send me a private message and I can take a look at the file to see what might be happening.
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January 1st, 2022, 02:22 #74
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Ok I figure out my problem, there was a type in one of the xml files, it now shows up under modules. Now if I load it, where should I look for it? Thanks.
Last edited by alloowishus; January 1st, 2022 at 03:10.
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January 1st, 2022, 03:33 #75
Did you rename the file to .mod instead of .zip?
When I do that, it shows up in the Module Activation Window:
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January 1st, 2022, 04:04 #76
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In addition to changing the file extension to .mod, you will want to change this
Code:<Class type="string">Acid Criticals</Class>
Code:<Class type="string">Spell Criticals</Class>
If you want them in there own section then you need to add a Sublists to the XML file with like this
Code:<Sublists> <id-00001> <ListTitle type="string">Criticals - Spell Law</ListTitle> <TableType type="string">Result</TableType> <TableClass type="string">Spell Criticals</TableClass> </id-00001> </Sublists>
Thanks,
Dakadin
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October 15th, 2022, 22:22 #77
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Hi all - I'm trying to add the Sparring Crit table from RM Companion VII. There are lots of random duration penalties. I tried to do something like:
<PenaltyRounds type="number">[10D10]</PenaltyRounds>
But that doesn't seem to work. Is there a way to get a random number of rounds result?
Thanks,
David
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October 16th, 2022, 04:10 #78
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Unfortunately, no there isn't. When the critical tables were setup, it was only using the core critical tables and not some of the new ones in the Rolemaster Companions. I will add it to my list to add.
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October 16th, 2022, 18:37 #79
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OK, thanks - not a big deal to do manually since this kind of combat is one on one.
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