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Thread: FRP Extension

  1. #11
    Ardem's Avatar
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    Quote Originally Posted by Dakadin
    It looks very good. I can't wait to test it. I've done some similar work and I am hoping I can just use your extension instead.
    I did not go your path with your skill options, purely due to the fact I prefer them all on the same table and under each other, so it was easy to see the parent. I used the grouping method a bit, which is how we found the grouping bug.

    Your skill sections has a little more automation then mine, especially around category bonus. It may not be what you are after. However I would not be opposed if you wanted to add your style to the FRP and release it separately for those that prefer that style.

  2. #12
    I wanted to do it using grouping also but I didn't know enough then to be able to pull it off so I reduced the complexity until I could learn more about it. I started out with the stat and resistance roll changes then figured I needed to handle the skills. It ended up being more involved than I expected .

    After doing the latest critical enhancements, I've learned a lot and I have much different ideas about how I would accomplish it. I've even thought of how I would layout the library modules differently to handle the non-core books (Arcane, Channeling, Essence, Mentalism companions, etc) a bit more easily. I still need to test my idea a bit more thoroughly though.

    I do look forward to seeing how you implemented it so keep up the great work .

  3. #13
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    Added the extension and mod file for people to have a look at, if there is any issues copyright or otherwise let me know. <1st Post>

    You need the RMC ruleset for this to work.

    There is still much more for me to do, but atleast it open for some critic or ideas.

  4. #14
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    Quote Originally Posted by Ardem


    DEFINITELY a nicer looking desktop!

  5. #15
    You will want to modify the extension so that it doesn't have the RMFRP folder in it by moving everything up to that level instead of being in a sub folder. The extension.xml needs to be at the top level or FG won't see the extension.

  6. #16
    Ardem's Avatar
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    Yeah silly me, this is what you get when you attempt to do a zip at 3am. <smile>

    Fixed it. Was not suppose to be a folder, did that as I normally develop not with a ext
    Last edited by Ardem; February 4th, 2012 at 07:56.

  7. #17
    Ardem's Avatar
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    So anyone had a chance to DL and have a look at it, any recommendations or errors I have missed?

  8. #18
    I downloaded it and did a really quick run through. I didn't really try to figure it out yet. I will try to take a closer look at it soon and let you know what I find.

  9. #19
    Quote Originally Posted by Dakadin
    I downloaded it and did a really quick run through. I didn't really try to figure it out yet. I will try to take a closer look at it soon and let you know what I find.
    What he said. Got a little busy in the last week. I'll take a closer look this week, and give you feedback. I haven't touched my FRP books in quite a while - it's a little fuzzy in my head.

  10. #20
    I took a closer look and there are quite a few things that look good:

    Stats bonuses have been handled seemlessly.

    The Adolescence Rank Table and Category Skills table both look very nice.

    I like some of the information you have in the library especially the Combat Round entry because it makes the information easy to find.

    I like the new graphics. They are cleaner and more intuitive in my opinion.

    The XP tab was very nice also. I like how it does some of the calculations for you and makes it easy to add sessions to the total and apply the total to the character sheet.

    I have a couple suggestions:

    Racial Die type isn't needed in the Racial Abilities Table.

    The Category Skills table has a few classes that need the skill costs entered. They are classes that people rarely play though.

    I would add a message to the chat when XP is added to the character sheet. I know my players tend to like to see it but it could also be communicated other ways.

    A couple questions:

    Can the skills be dragged to the character sheet or is that a manual process?

    When using the XP tab, does it slow you down at all filling in the information?

    Do you have plans for more changes?

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