Thread: Working on a new C&C Theme
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January 22nd, 2012, 05:56 #1
Working on a new C&C Theme
Working on a new C&C Theme...I've got the desktop working as well as the hotbar...and I'm working on customizing the modifier stack to NOT be a standard "6 dots"
Hoping to fix a bunch of little problems with the LUA scripts along with this as well...
Here's a link to a pic for a teaser image.
I've got the hotbar working with a custom font...just need to iron out a bit more details. I'm not 100% sure about the Modifier Stack location and look/feel. What do you guys think?
Feedback welcome
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January 22nd, 2012, 06:30 #2
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January 22nd, 2012, 07:05 #3
Looking sweet! I assume the top margin where the gargoyle wings are is where the player portraits would show up? As to the modifier placement, I have two players with small-screened laptops right now that have the Modifier box interfering with the bottom of the chat panel, so I'd love to have that out of the vertical space that the chat panel occupies... FWIW.
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 22nd, 2012, 07:09 #4
You've inspired me to cobble together my C&C interface into a theme. It's not nearly as custom as yours - it's mostly just pieces from other Themes that I liked, but I would like to support the C&C community by at least offering another option for folks. Don't know when I'll get to it (my Old West theme for the Go Fer Yer Gun! C&C variant rules got a resounding zero interest :P) but... what the heck: more options are probably better than fewer. Thanks for the good work, bud!
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 22nd, 2012, 07:27 #5Originally Posted by dr_venture
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January 22nd, 2012, 07:42 #6
You're too kind Yeah, I know, it's very true about the niche-within-a-niche. I was going to use the theme myself, but I also hoped I might tempt some folks into trying out GFYG! if they had a good Theme for it. I hope somebody does give it a try - if you know C&C, GFYG! is a breeze to run. Or better yet, pull a Gygax and unexpectedly transport your C&C players into the old west for a while... complete with FG Theme!
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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January 24th, 2012, 16:02 #7Originally Posted by Urieal
Very Nice skin wonderful workReligion is an insult to human dignity.
With or without it you would have good people doing good things and evil people doing evil things.
But for good people to do evil things, that takes religion...
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January 26th, 2012, 22:05 #8
on hold
Looks like I am going to have to put this on hold. The <panel> (and I'm guessing any other component) cannot be overridden in an extension.
What that means is that I can't create a custom modifier stack because when I do, the old one is still there. I can't alter the old one without going directly into the C&C .pak file. That's not a problem, indeed, it is easy...but I can't distribute the changes.
I wonder why SmiteWorks isn't allowing components within an extension to override components within a ruleset. They allow the overriding of graphics and elements...but not components
Until this gets fixed, I can't create a nice custom skin and also distribute it for use. I COULD create it for local use though. I can create one for the free rulesets as well...but C&C doesn't fall into that category.
I could also create a ruleset that used the same locations for panels as the default ruleset, but then I am constrained by locations of components as defined in the ruleset...and that stinks
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January 26th, 2012, 22:19 #9Originally Posted by Urieal
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January 26th, 2012, 22:58 #10
As a semi-aside, my understanding/guess is that they are also wrestling with the distribution of functionality between the core app and the scripted rulesets.
On one hand, having a robust script environment has lead to very customized and varied rulesets and a robust development community.
On the other hand, a fair amount of the product's functionality is now outside of the core application code base and is dependent on mostly volunteer community members to maintain. Shared scripting functionality degrade over time into a further of permutations as each ruleset evolves. It's much harder to maintain product quality and consistency with such a distributed code base, and it's potentially harder to introduce new functionality that coincides/overlaps scripted functionality in existing rulesets.
I'm not a programming guru, so I don't have much of an opinion on what should be done, but I believe it's something they're thinking about as the product continues development. Off hand, my biggest hope is that Dr Z's layer functionality (or something along those lines) and well as enhanced drawing tools would be rolled into the app, as it seems extremely useful for pretty much all rulesets.
Don't know if I illuminated or derailed the topic here - sorry."A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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