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  1. #1

    Doing stat dmg as an effect

    I tried an effect as DMG: 1D6 [CON] to do con damage to a player but it didn't do as expected. They got an effect attached but I don't see any impact to the character like reduced HP, saves or an entry in sheet for con dmg.
    What am I missing?
    Graphil

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  2. #2
    Trenloe's Avatar
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    1) DMG effects are applied to an attacker. So, if you want to do DMG: 1d6 to a player you must apply the effect to the attacker before you roll damage and the damage effect will be applied to any damage roll from that NPC. Check the "Label: Modifiers" section of the library user guide (expand the Effects title down the bottom left). DMG is listed as:

    Mod Applied To D N T Descriptors Notes

    DMG Attacker Y Y Y [bonus type], [range], [energy]* Damage rolls

    2) I don't think attribute damage is supported in effects.

  3. #3
    Could you give an example of how you would do a stirge's d4 con blood drain please.
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  4. #4
    DMG: 1d4 [CON] is what it shows in the example. Link is here

    Chris
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  5. #5
    Trenloe's Avatar
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    Quote Originally Posted by madman
    DMG: 1d4 [CON] is what it shows in the example. Link is here

    Chris
    Unfortunately, those examples are taken from the 4E ruleset effects and haven't been modified to reflect exactly what was implemented for the 3.5E ruleset. So, it doesn't work.

    I'm not aware of automatic attribute damage being implemented in the 3.5E ruleset.

    So, to answer graphil's question, I apply stat damage the old-school way. In your example, roll a d4 manually and then either the player of the GM applies that damage to the "damage" column of the relevant attribute in the character sheet.

  6. #6
    That will explain why I can't get it to work.
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  7. #7
    Phystus's Avatar
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    You can apply a fixed penalty to a stat with an effect like this:
    STR: -2

    But the stat modifier effect doesn't support dice. So I use the same process Trenloe does.

    ~P

  8. #8
    So that was OK for PC stat dmg. But for an NPC once they are in the CT there isn't a str score to lower.
    Other than create a modifier and remember to apply it each time for attack and dmg (in the case of ray of enfeeblement) each time it is that NPC's go, is there a better way to do it?
    Graphil

    There are two secrets to life: 1) Don't tell everything you know...

  9. #9
    You can apply effects in the Combat Tracker to both PCs and NPCs. For effects with a duration, this is the best way of doing it, as they will expire automatically at the appropriate time.

    So, in the case of a PC casting ray of enfeeblement at an NPC, once the ray has hit and the player has rolled the d6 to get the size of the penalty, I'd then add a STR: -x modifier to the NPC's entry in the Combat Tracker, making sure that x was less than the NPC's Strength, and giving it the appropriate duration (10 times the PC's class level).
    Last edited by Callum; January 26th, 2012 at 11:16.

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