Thread: Doing stat dmg as an effect
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January 19th, 2012, 23:02 #1
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Doing stat dmg as an effect
I tried an effect as DMG: 1D6 [CON] to do con damage to a player but it didn't do as expected. They got an effect attached but I don't see any impact to the character like reduced HP, saves or an entry in sheet for con dmg.
What am I missing?Graphil
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January 19th, 2012, 23:18 #2
1) DMG effects are applied to an attacker. So, if you want to do DMG: 1d6 to a player you must apply the effect to the attacker before you roll damage and the damage effect will be applied to any damage roll from that NPC. Check the "Label: Modifiers" section of the library user guide (expand the Effects title down the bottom left). DMG is listed as:
Mod Applied To D N T Descriptors Notes
DMG Attacker Y Y Y [bonus type], [range], [energy]* Damage rolls
2) I don't think attribute damage is supported in effects.
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January 19th, 2012, 23:37 #3
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Could you give an example of how you would do a stirge's d4 con blood drain please.
Graphil
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January 20th, 2012, 02:26 #4
DMG: 1d4 [CON] is what it shows in the example. Link is here
Chris
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January 20th, 2012, 03:51 #5Originally Posted by madman
I'm not aware of automatic attribute damage being implemented in the 3.5E ruleset.
So, to answer graphil's question, I apply stat damage the old-school way. In your example, roll a d4 manually and then either the player of the GM applies that damage to the "damage" column of the relevant attribute in the character sheet.
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January 20th, 2012, 20:23 #6
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That will explain why I can't get it to work.
Graphil
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January 21st, 2012, 16:15 #7
You can apply a fixed penalty to a stat with an effect like this:
STR: -2
But the stat modifier effect doesn't support dice. So I use the same process Trenloe does.
~P
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January 25th, 2012, 23:32 #8
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So that was OK for PC stat dmg. But for an NPC once they are in the CT there isn't a str score to lower.
Other than create a modifier and remember to apply it each time for attack and dmg (in the case of ray of enfeeblement) each time it is that NPC's go, is there a better way to do it?Graphil
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January 26th, 2012, 11:09 #9
You can apply effects in the Combat Tracker to both PCs and NPCs. For effects with a duration, this is the best way of doing it, as they will expire automatically at the appropriate time.
So, in the case of a PC casting ray of enfeeblement at an NPC, once the ray has hit and the player has rolled the d6 to get the size of the penalty, I'd then add a STR: -x modifier to the NPC's entry in the Combat Tracker, making sure that x was less than the NPC's Strength, and giving it the appropriate duration (10 times the PC's class level).Last edited by Callum; January 26th, 2012 at 11:16.
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