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November 18th, 2011, 15:02 #1
- Join Date
- Nov 2008
- Posts
- 4
Known spells on the character sheet
Hi all (and thanks Sorcerer for the ruleset !).
I'm new to C&C and to FGII so I apologize of my question is dumb : how to you add/enter known or prepared spells on the character sheet ?
For the record, I have installed the latest version of FGII and the latest version of the ruleset (with the v2.081 extension).
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November 18th, 2011, 22:02 #2
Enter a Class name on the "Main" Tab in the character sheet - this will create a spells entry in the "Spells" tab. Enter how many spells of each level you can cast -this will create the blank spell level headers below.
You will need to activate the Players Handbook library module first in "Module Activation" - book icon top right (Modules) - double-click on the picture of the player's handbook until the book icon opens or open the book icon by left-clicking and holding on the closed book icon (a left arrow appears on the book) then dragging to the left top open it.
Now, open the Player's Handbook library module (the scroll and quill "Library" image bottom right). Go to the relevant "spells" list from the Players Handbook in the library and click and drag the spells onto the spell entry (drag directly onto the class spell entry - not a blank area) - the spell should appear.
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November 19th, 2011, 00:03 #3
- Join Date
- Nov 2008
- Posts
- 4
Duh ...
Thanks.
EDIT : and I found how to "cast" spells.
Thanks.Last edited by Natha; November 19th, 2011 at 00:08.
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November 20th, 2011, 12:32 #4
hey Natha - is there some automation in casting spells? or are you referring to ticking them off once used?
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November 29th, 2011, 12:37 #5
- Join Date
- Nov 2008
- Posts
- 4
Originally Posted by damned
But is there an esay way to show in the chat box that the character is casting a spell and/or share a link to the spell description in the ruleset ?
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November 29th, 2011, 23:23 #6
The spell info doesn't get shared in any manner unless the person attempting to view the spell info has the C&C ruleset installed (basically, you gotta buy teh rules to see the spell contents - no freebies, but the ruleset is very inexpensive).
As for seeing casting info in the chat window, I thought there was a way to do that, but I might be getting confused over the dev versions that Sorcerer had been sending me and the current release version. I thought it had to do with whether or not the spell caster had targeted anyone via clicking on their figure on the battlemat, but I can't seem to make anything appear in chat, either.
Unless someone else knows the secret, I'm guessing that it not a feature of the current C&C ruleset. And unless Sorcerer reappears from his unexpected disappearance, I don't know when a new version of the ruleset can be expected."A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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November 30th, 2011, 01:23 #7Originally Posted by Natha
In the mini sheet you'll see all of your prepared spells. To cast a spell, click the tick box to the left of the name - this will do 2 things:
- Automatically check the spell off as cast (put a tick in the little circle).
- Put some details in the chat window.
An example of what would be seen in the chat window when a character called "Tester" casts Bless would be:
Tester: Spell [Bless] -> Allies gain +1 to hit and +1 to saves against fear.
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November 30th, 2011, 01:54 #8
Dang, Tren - you da man!!!
"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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November 30th, 2011, 02:03 #9Originally Posted by dr_venture
Took me a while to find it - I knew I'd used it during one of damned's sessions (much to their consternation when I appeared to be casting lots of spells) and wasn't sure if it was base ruleset functionality or from Sorcerer's handy CnC extension. But, it's there in the base ruleset...
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November 30th, 2011, 04:52 #10
downside of voice chat - i often miss stuff going on in the chat window...
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