Thread: Problem with DMG ranged effect
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November 13th, 2011, 20:44 #1
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Problem with DMG ranged effect
I'm trying this effect type:
Code:Inspire Courage;ATK: 2 morale;DMG: 2 morale, melee;DMG: 2 morale, ranged;
If I do the below, it works fine for ranged damage:
Code:ATK: 1 morale;DMG: 1 morale;
And the melee keywod works fine also.
Code:ATK: 1 morale;DMG: 1 morale melee;
Code:ATK: 1 morale;DMG: 1 morale ranged;
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November 14th, 2011, 03:14 #2
How are you specifying that the weapon you are using is a ranged attack?
For weapons in the "Actions" tab there is an M/R setting (just after the name). The "M" (melee) is shown as an axe and the "R" (ranged) is shown as 2 arrows.
If I make an attack be "R" then "DMG: 1 morale ranged" works for me.Last edited by Trenloe; November 14th, 2011 at 03:17.
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November 14th, 2011, 13:41 #3
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Good thought. I'm not opposed to this being something dumb I'm doing. Here's some screen shots.
First under Wndows at home:
Sword and Bow using DMG ranged and melee effect
Next changing the keyword to "range" instead of "ranged", just in case that's wrong.
Next using just DMG: 1 morale, which works.
This also isn't a specific install issue. Here's my copy of FG2 running under Linux/Wine at work. I installed this fresh last week:
Also this issue cropped up during a game setup on Sunday. I was a player trying to get this to work and it wasn't working for anyone else either.
Is there a way to see which version of the ruleset I'm using? Maybe mine is a different version of yours and the bug was fixed in your version.
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November 14th, 2011, 13:58 #4
Crit multiplier other than x2 causes ranged weapons damage affects to be ignored
Originally Posted by Dracones
Originally Posted by Dracones
I've managed to recreate your issue - change the crit multiplier of the shortbow to 2 and it will work. Have it as 3 and it fails - weird!
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November 14th, 2011, 14:16 #5
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Good find. If you change a melee weapon crit multiplier to 3 or more "DMG: 1 morale melee" stops working too.
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November 14th, 2011, 14:29 #6Originally Posted by Dracones
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November 23rd, 2011, 15:50 #7
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Is there any kind of way to submit bugs for stuff like this? Any sort of bug tracker setup?
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November 23rd, 2011, 17:14 #8
Best I could suggest is the Suggestion thread for 2.9 in The Lab forums below.
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November 23rd, 2011, 20:55 #9
Lesser Deity
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You can report them in the House of Healing as well.
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November 23rd, 2011, 21:48 #10Originally Posted by Dracones
Post #75 mentions a similar damage multiplier issue for creatures and Moon_Wizard mention in the next post that he'll fix it in V2.8.2. Might be worth putting this issue in the thread too?
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