View Poll Results: Should players be allowed to edit their number of bennies ?
- Voters
- 12. You may not vote on this poll
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Yes, leave it as is.
2 16.67% -
No, leave it to the GM to allocate them. Players can only spend them.
10 83.33% -
Oh, can't decide. Can we have another option in the options menu ?
0 0%
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November 11th, 2011, 12:04 #1
Should players be able to give themselves bennies ?
The new 3.2 ruleset is going to have some controls on the PC list screen to make assigning initial bennies a one-click operation per player.
From this, I noted players can still:
- Drop a benny from one PC sheet to the other to award the other PC a free benny
- Drop a number onto the bennies to award themselves that many bennies
- Use the mousewheel to adjust there benny count
So the poll is to ask if player's should be able to adjust bennies (whether by accident or on purpose) or if it's time to leave this as a GM led function only ?
-PW-Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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November 11th, 2011, 13:00 #2
- Join Date
- Feb 2010
- Posts
- 50
Are there some leadership edges that make sharing bennies a common occurrence? If not, I say make it GM only.
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November 11th, 2011, 13:07 #3
Excellent question !
I think Natural Leader allows allies and followers to use your bennies - even if those were the other players, you would still be able to "spend" your own benny, and follow up with a chat message to say what it's for.
I'm clearly learning towards it being a GM only function (that's how it is in DLR, as Fate Chip counts need to be kept intact) but want to keep it open if there is a good reason.Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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November 11th, 2011, 17:03 #4Originally Posted by RobboMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
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November 11th, 2011, 17:47 #5
- Join Date
- Oct 2011
- Posts
- 145
I really don't think it's a big deal for PCs to be able to do whatever they want, so long as the GM gets notified about it in the chat window.
It's not like at a real face to face game I can't lean over and grab a bennie or something from GM's side of the table if I wanted. The GM would just be "WTF are you doing?"
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November 14th, 2011, 04:20 #6
There is no chat window notification currently. I guess that's the crux of it - I want to empower my PCs as much as possible, but still keep the GM aware of player-led activities which are normally controlled by a GM.
I think I'll go with the PC lock down from the poll results; chat window notification works as far as drag-and-drop goes, but one spin of a mouse wheel could flood the chat box !Former SW ruleset / Deadlands extension author. Now I just wanna play a few games. And maybe hack. A little.
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November 14th, 2011, 11:41 #7
- Join Date
- Aug 2005
- Posts
- 5
To be honest this isn't something that has ever been a problem in our gaming group, we have all been friends for sometime and are all there to have fun and I trust the players not to cheat. If they were to cheat, it wouldn't really be all that fun for anyone and pretty obvious to all. I'm sure that if I didn't notice then one of the other players would and they wouldn't be shy to name and shame the individual (all in a very jovial nature no doubt!)
However, outside of our close knit group of regular players, I can see and understand the need for a little more control. Particularly for some of the GM's here that run open games for all comers. I guess you never know what type of player you will get and it would be good to remove the temptation.
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November 14th, 2011, 22:50 #8
GM only please. It's hard enough managing six players, checking they haven't 'inadvertently' allocated themselves the wrong die type, without having to check their bennies regularly.
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