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November 4th, 2011, 21:40 #21
Hmm... I'm thinking that in Pathfinder.. the Gnomish language is more like Sylvan or some other Fey language than Dwarven.
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November 7th, 2011, 00:46 #22Originally Posted by Blackfoot
I've updated the extension (V2.4) with a new font reference "pfgnome" that uses the Elven font if the PFRPG Game System option is enabled. If PFRPG is not enabled, the font reference "gnome" is used which uses the Dwarven font.
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November 11th, 2011, 12:21 #23
I've added some support for the spells comprehend languages and tongues to this extension. Now, if a PC has "comprehend languages" in the Languages section of the Notes tab, that player will see translations for any language. If a PC has "tongues" in the Languages section of the Notes tab, that player will see translations for any language, and be able to speak any language.
Originally Posted by Blackfoot
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November 11th, 2011, 21:45 #24Originally Posted by Callum
Originally Posted by Callum
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November 12th, 2011, 15:16 #25
The Campaign Setting was published under the d20 rules, so it could be argued that its reference to Gnome using the Dwarven alphabet was just following the d20 rules. The trouble is that the Pathfinder rules have dropped the table showing which alphabet each language uses, without replacing it with anything. So there's really nothing to go on, unless you just use the table from the d20 rules.
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November 15th, 2011, 20:16 #26
Error!
I get an error (pops up the console) if I enter /lang with no arguments. You might want to put in a check for this.
Maybe give some help output if you just do /lang
Actually.. it would be pretty cool if it were to work with just /l makes for a good bit of typing if you are actually using it to talk with... hrm.. /l seems to mess with lighting...
ok.. /la works.. that's not too bad I guess.Last edited by Blackfoot; November 15th, 2011 at 20:22.
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November 17th, 2011, 06:04 #27Originally Posted by Blackfoot
Originally Posted by Blackfoot
If you really want to save yourself typing 2 extra characters, you can change it for yourself in the extension: scripts\fontchat.lua - Comm.registerSlashHandler("lang", processLanguageChat);
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November 17th, 2011, 12:38 #28Originally Posted by Trenloe
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November 17th, 2011, 13:42 #29Originally Posted by Blackfoot
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November 18th, 2011, 12:58 #30Originally Posted by Blackfoot
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