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  1. #1

    Question about -5 to second attack?

    My group had our first session using FG last night. Once they figured out some of the intricacies of the software it was Ghoul fighting time. The cleric got two attacks because of haste. I'm trying to figure out why his second attack lost +5 TO HIT. His opponent was PRONE. I posted from the chat log if that helps.

    I am aware that he did damage himself. I have already begun to ridicule him.

    Thanks!


    [TURN] Thoradkus The Laborer - [[ROLL]; ATK: 1; SAVE: 1; SKILL: 1 | Inspire Courage; ATK: 1 competence; DMG: 1 competence; SAVE: 1 charm fear; [D: 3] | [SNG]; Bless; ATK: 1 morale; [D: 40] | [SNG]; Bull's Strength; STR: 4 enhancement; [D: 40] | [SNG]; Haste; ATK: 1; AC: 1 dodge; SAVE: 1 dodge,reflex; SPEED: 30 enhancement; [D: 4]]

    Effect ['Bless; ATK: 1 morale'] -> [SINGLE MOD USED] [on Thoradkus The Laborer]
    Effect ['Haste; ATK: 1; AC: 1 dodge; SAVE: 1 dodge,reflex; SPEED: 30 enhancement'] -> [SINGLE MOD USED] [on Thoradkus The Laborer]
    Effect ['ATK: 1; SAVE: 1; SKILL: 1'] -> [EXPIRED] [on Thoradkus The Laborer]
    Effect ['Bull's Strength; STR: 4 enhancement'] -> [SINGLE MOD USED] [on Thoradkus The Laborer]
    Effect ['Glitterdust; Blinded'] -> [SINGLE MOD USED] [on Ghoul 14]

    Thoradkus The Laborer: [ATTACK (M)] Forgefather's Sledge [EFFECTS +6] [1d20+13 = 14]
    Attack [14] -> [at Ghoul 14] [DEF EFFECTS -4] [AUTOMATIC MISS]
    GM: [TABLE] Fumble = AUTOMATIC MISS [1d6 = 3]

    Thoradkus The Laborer: [ATTACK (M)] Forgefather's Sledge [EFFECTS +1] [1d20+8 = 15]
    Attack [15] -> [at Ghoul 14] [HIT]

    Thoradkus The Laborer: [DAMAGE (M)] Forgefather's Sledge [EFFECTS +1] [TYPE: blunt (1d8+3=5)] [1d8+3 = 5]
    Damage [5] -> [to Ghoul 14] [STATUS: Moderate]

    Thoradkus The Laborer: [DAMAGE (M)] Forgefather's Sledge [EFFECTS +1] [TYPE: blunt (1d8+3=6)] [1d8+3 = 6]
    Damage [6] -> [to Thoradkus The Laborer] [STATUS: Light]

  2. #2
    Blahness98's Avatar
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    Looking at it, a lot of effects appear to be only active on single rolls. [SNG] tags show this and the log states a single mod has been used. On effects like haste, bless and bull's strength, it shouldn't be a single use mod then done, it should expire after caster level rounds. It appears the effects were not setup correctly. I don't know what the ATK: 1; SAVE: 1; SKILL: 1 is coming from, but that was setup to expire on a roll.

    So the first attack would have everything, then all the mods would expire leaving Inspire Courage.
    Last edited by Blahness98; October 19th, 2015 at 00:44. Reason: Cleared up reply.
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  3. #3
    Oh man, you are right. Thx for looking. I'll make corrections.

  4. #4
    Blahness98's Avatar
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    No worries. Effects can get tricky. Might suggest looking at the effects module pinned up in one of the stickies. I believe it has been updated since I built it so everything should be the correct syntax.
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  7. #7
    I see what I did. I had the EFFECTS setup to EXPEND:? Once Per Modifier when it should have been set to NEVER. Thanks for the help guys.

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