Thread: Hidden roll information passing
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October 4th, 2011, 14:27 #1
Hidden roll information passing
My players have complained that, with v2.8 (which we all love, overall), they no longer see in the chat window when their characters take damage. I have GM rolls hidden, as always. Before v2.8, I used to drag the damage onto their character portraits, and a line of text would appear in the chat window - but this option doesn't seem to be available any more. Now, of course, the damage is automatically applied to the character, and as GM I can see the details, but the characters can't (and I can't drag it). Is there any way to enable them to see just the final result (the total damage dealt to them)?
Similarly, they now get more information than they used to (and than I would like) when they attack foes. The damage assignment text shows the full calculation of damage, which makes it immediately obvious what amount of DR a creature has. Ideally, I'd like the players to only see their own damage rolls, and not the final amount of damage applied to the foe.
In both of these situations, I'm really just trying to replicate how it would work if we were sitting around the table, and I was making my rolls behind a screen.
Thanks!
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October 4th, 2011, 18:51 #2Originally Posted by Callum
Description of this option is here.
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October 4th, 2011, 19:16 #3Originally Posted by Callum
Martin: [GM] Huecuva -> [DAMAGE (M)] Claw
[MULT:1.5] [TYPE: piercing,slashing,magic]
Plus the total damage.
There's a lot of info there. "Martin" is the GM name, "Huecuva" is the creature name, then all the damage details. I suppose it's probably nothing more than you'd say over the GM screen to a player.
Bit of a pain to keep having to drag and drop each time though, and it doesn't say who the damage has been applied to.
There could probably be something done to the manager_action_damage.lua script when the damage is applied to show some data to the players.
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October 5th, 2011, 21:34 #4Originally Posted by Trenloe
Currently there are two lines of text sent to the chat window when damage is dealt by a PC:-
Denion -> [DAMAGE (M)] Agro Unholy Greatsword [MULT:1.5] [EFFECTS +6] [TYPE: slashing,magic,evil] [2d6+19 = 26]
Damage [16] -> [to Sword of Kyuss 3] [PARTIALLY RESISTED]
What I'd like is for the first to be visible to the players, but not the second.
Originally Posted by Trenloe
Mirroring what I said above, when foes deal damage to PCs, I'd like the second line of text to be visible to the players, but not the first.Last edited by Callum; October 5th, 2011 at 21:45.
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June 20th, 2013, 11:17 #5
Can anyone tell me where in the 3.5E ruleset I can find the code that builds the text sent to the chat window for attack results (and, I guess, spell outcomes)? Adjusting this to match the tabletop experience is a priority for me, so I might try to write an extension myself the achieve it!
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June 20th, 2013, 18:46 #6
Supreme Deity
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It's actually spread between several sections.
* scripts/manager_actions.lua = Framework for allowing other scripts to register roll types and handle basic processing.
* scripts/manager_action_X.lua (where X = attack, damage, etc.) = Individual scripts for registering roll types and defining behavior for building rolls, targeting, modifier processing and result processing.
The option to output the result to the client on line 720 in manager_actions. The option ID for Show results to clients is "SHRR".
If you need more detail, just let me know.
Cheers,
JPG
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June 20th, 2013, 23:33 #7
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June 21st, 2013, 14:05 #8
If you get this figured out, please consider sharing it as an extension if possible. This bothers me as well.
"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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June 21st, 2013, 20:37 #9
If I manage to get it done, John, I'll definitely share it!
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June 21st, 2013, 21:05 #10
Supreme Deity
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If you figure out how to get what you want, and I figure out what you have done, I may want to include it.
JPG
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