Thread: Base Pathfinder Module Updates?
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September 16th, 2011, 01:53 #1
Base Pathfinder Module Updates?
So its great that the OGL is being used to provide the bestiary and spells as modules in the 3.5 ruleset - Thank you! Will there be updates as new content is added to the reference document? The SRD was just updated with new content (bestiary 2 is there etc) and I was hoping this new content might be added in the future...*crosses fingers*
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September 20th, 2011, 06:17 #2
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I hope so too.
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September 24th, 2011, 22:05 #3
Supreme Deity
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The primary challenge is that I do not have a tool to automatically build the information, so it's a very manual process right now. Lots of copy and paste. As it is, I'm still slowly working on the Magic Items module.
If someone were to make a parser for PFRPG OGL data, or was willing to do the copy and paste work, I'm more than happy to make it available.
Regards,
JPG
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October 8th, 2011, 11:59 #4Originally Posted by moon_wizard
About 1/3 of the way through copy/pasting Bestiary 2 into a text file for parsing with the parser.
There are a few bits-and-bobs that need refining in the creature parser, but it gets most of the job done.
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October 18th, 2011, 11:40 #5
Initial Release of Bestiary 2 module
The initial release of the Pathfinder Bestiary 2 module is here.
Still needs a little work - but I'll get that sorted soon. I have all of the text copied into a file, so it's just a case of me updating the parser to handle single attacks better and do a bit more formatting on the "other tab". Other than that, I'm pretty happy with it. I'm sure there will be the odd error here and there - I hope there aren't many and that they are spotted so I can fix them.
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May 18th, 2012, 03:28 #6
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Hi all...
I have noticed that the Pathfinder Bestiary in the core FG2 ruleset is incomplete. Some of the variants (Greater Barghest, Ghast, Lacedon) are missing.
I do have a suggestion along this line, as I have been following the threads for Trenloe's creature importer and Talen's PC importer.
Maybe Trenloe and Talen could share code? Talen's code is able to read the HeroLab XML, while Trenloe's code generates NPC/Monster modules. It sounds to me like putting those pieces together could result in an importer that can import PCs OR NPCs/Monsters. I think that would be a useful tool all around, and might resolve some of the odd import errors in the creature parser (blank values, for example).. or two parsers that can do a little more than either can alone at the moment.
Thoughts?
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May 18th, 2012, 07:50 #7Originally Posted by Silveras
Originally Posted by Silveras
Originally Posted by Silveras
Originally Posted by Silveras
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May 18th, 2012, 13:45 #8
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Originally Posted by Trenloe
Originally Posted by Trenloe
Originally Posted by Trenloe
Originally Posted by Trenloe
My thought was that, at least for HeroLab output, the XML would be standardized more than the plain-text stat block, and would be consequently easier to import and parse; at least, things like empty tags might be easier to detect. It was the code in the character parser for reading the herolab xml (in fantasy grounds output format) that I thought would be most helpful there.
Originally Posted by Trenloe
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May 18th, 2012, 20:29 #9Originally Posted by Silveras
Originally Posted by Silveras
Also, I really don't want to be maintaining 2 code streams (one for Paizo standard stat blocks and one for Wolf-Lair XML).
That being said, I know that I will have to do a major re-write of the parser with the release of 2.9 (especially the inclusion of NPC spell functionality). I will keep this discussion in mind when doing updates to the code for V2.9 functionality (and some other minor improvements I've been putting off).
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May 20th, 2012, 17:03 #10
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Originally Posted by Trenloe
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