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May 3rd, 2012, 23:59 #171
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Originally Posted by thargar
2. It appears that when the scrapper grabs the info, it puts it into a simple text file that the parser then uses to collect the information from. Does the scrapper put any specific code language into the text file? I didnt see anything specific in the text files that were created for powers, npcs, and the like.
I created a short item text file for some mundane armor and the parser is able to create an items file, but it just doesnt pull in any of the information. The client file does not include any item information. I used a similar format to the text files of the powers and npc files.
3. Is there a specific format the text file should follow or does the file have to have a specific name for the parser to see it? Simply called it armor.
Thanks for any info anyone can provide.
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May 4th, 2012, 03:51 #172
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Thank you very much Griogre
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May 5th, 2012, 01:29 #173
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You're welcome.
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May 11th, 2012, 05:40 #174
Quick question on the parser. I am working on building my library but I have not been including my icons for info I scrape (ie the cover for the MM, or PHB). Is it possible to add this after the fact or do I need to stop now and start over?
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May 11th, 2012, 07:08 #175
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Originally Posted by FSHSchmo
Then just re-parse it, and your icon will show up for the module in FG.
-Thomas
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May 11th, 2012, 09:45 #176
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When I try to parse items from the compendium I always get the following error message.
It doesn't matter from which sourcebook the items are coming.
Code:See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.GetResponse() at Parse4E.Scrape.TopScrape(Int32 iType, Int32 iSourceID, String strDir, Boolean& booPowers, String txtEmail, String txtPassword, MetaList[]& MetaData, String[]& DynamicTokenList, Boolean booAppend, Boolean& booMonsters) at Parse4E.Scrape.StartScrape(String strName, String strEmail, String strPass, String[]& DynamicTokenList, String& strDir, Boolean booScrapePower, Boolean booScrapeMonster, Boolean booScrapeFeat, Boolean booScrapeRace, Boolean booScrapeParagon, Boolean booScrapeEpic, Boolean booScrapeItem, Boolean booScrapeRitual, Boolean booScrapeTrap, Boolean booAppend, Boolean booScrapeMeta, Boolean booScrapeBackground, Boolean booScrapeFamiliar) at Parse4E.frmPHBParse.ScrapeToolStripMenuItem_Click(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 (RTMGDR.030319-2600) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- Parse4E Assembly Version: 4.1.2.1 Win32 Version: 4.1.2.1 CodeBase: file:///C:/Program%20Files/4EParser/Parse4E.exe ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.235 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.276 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.261 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 10.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- Microsoft.VisualBasic.Compatibility Assembly Version: 10.0.0.0 Win32 Version: 10.0.30319.1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic.Compatibility/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.Compatibility.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.233 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- Interop.Shell32 Assembly Version: 1.0.0.0 Win32 Version: 1.0.0.0 CodeBase: file:///C:/Program%20Files/4EParser/Interop.Shell32.DLL ---------------------------------------- System.Web Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.272 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Web/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Web.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.
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May 11th, 2012, 12:58 #177Originally Posted by tpkurilla
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May 11th, 2012, 14:49 #178
if all you want to do is add a thumbnail to a pre-built module that does not contain one already, quick tip:
Save your thumbnail image as thumbnail.png and then simply it add it to the root of the module file using WinZIP. i.e. Open the .mod file with WinZIP and then add your thumbnail.png to the archive.FG Project Development
Next Project(s)*: Starfinder v1.2 Starship Combat
Current Project: Starfinder v1.1 - Character Starships
Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
* All fluid by nature and therefore subject to change.
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May 11th, 2012, 17:55 #179
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You have to have a DDI account to use the parser. If you do, make sure you are using your e-mail address and not your forum name for your login name.
Originally Posted by Asturia
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May 11th, 2012, 19:24 #180Originally Posted by DrZeuss
Can I copy these modules from my laptop to my desktop and they work normally with my copy of FG2 there?
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