STAR TREK 2d20
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  1. #41
    mr_h's Avatar
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    Woo, that works Thanks a bajillion!
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  2. #42
    Zeus's Avatar
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    @Pyro: thanks.

    I have noticed that the tool can stop updating the tiles window when you change collection sets or start a new map.

    When this happens, you can no longer select new tiles and the only way to get it working again is to reload the whole page (consequently losing any unsaved changes).

    Not sure if its a Flash bug or a problem with the Flash player under Chrome (Mac) but as I cannot get the app to work in either Safari or Firefox on Mac I can't tell.

    Also the throw distance of shadows on smaller plants like bushes etc. is too long, making placed small bushes looking odd and raised off the ground. This is even more pronounced if other large objects are placed nearby.
    Last edited by Zeus; August 4th, 2011 at 09:37.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  3. #43
    @DrZeuss: that was my bug, and now it's fixed, thanks.

  4. #44
    This is so beautiful and wonderfully executed, thanks pyro! I'm really impressed at how professional the maps can look, even with only a few minutes of time devoted to the program. I hope you will continue to expand the default art assets, that is a huge component in its overall usefullness for most GMs, especially those who need to slap together a map in a hurry or with little prep.

    So great!

  5. #45
    I just discovered this great tool. I may never make a map with Gimp again. Thanks, pyro!

  6. #46
    sturtus's Avatar
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    Thank you thank you thank you! I was dying in Tiamat.

  7. #47
    Hi, all. Good news!

    As you know, flash has limitation
    of maximum size of generated image file size,
    but now Dungeon Painter is able
    to generate realy big jpg & png files.
    When i tested new export methods i created
    15.000x10.000px jpg file.

  8. #48
    Awesome, thanks! I never make maps that big, but it's good to know the capability is there.

  9. #49

    Warning

    This is the message I get going to this site:


    https://safebrowsing.clients.google....hrome&hl=en-US


  10. #50

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