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  1. #1

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895

    GURPS Action chase tracker

    I made this simple tracker image after a recent session in which the players were involved in a chase. It is based on the chase rules found in GURPS Action 2: Exploits.

    To use it:
    Open the chase tracker image and place a token for the Quarry and the Pursuer on the image. Place an extra token for the Quarry onto the range band at whatever range the chase is to begin at (close, short, medium, long, extreme). When the Quarry and Pursuer choose their maneuvers for the turn place their tokens onto the boxes for the chosen maneuver. As the chase is resolved move the second Quarry token on the range band as needed.

    Attached is the chase tracker image. Also for convenience I have placed the chase tracker image into a mod file for easy loading into different campaign.

    Attachment 1962

    Attachment 1963
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  2. #2

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    895
    I should also mention that if there are multiple Pursuers, then instead of using the range band to show how far the Quarry is from the Pursuer; use it to show how far the Pursuers are from the Quarry. This means you place a second token down for each Pursuer instead of a second token for the Quarry.

    The attachment illustrates what I mean. I hope.

    Attachment 1964
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #3
    Nice graphic! The chase system reminds me of the one from the old James Bond 007 game from Victory Games, but the gurps one seems simpler to use.

  4. #4
    this is way cool way to break it down and make chases run smooth

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