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  1. #1

    4E Parser --> Reference --> Manual

    The 4EParser Document does not have any examples that cover this item. Does anyone have any idea what it does or how to use it?

    Thanks.

  2. #2
    Zeus's Avatar
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    I beg to differ good sir, Reference Manual notes are under the section Reference, in between Powers/Feats/Features and Rituals in the 4EParser Document.txt file.

    Code:
    *************************************************
    Reference:
    *************************************************
    -Output:
    	Data is displayed Library titled "Reference"
    -Input:
    Data File:
    ZGROUP
    {Chapter Title}
    ZSUBGROUP
    {Sub Title}
    ZNAME
    {Article Title}
    ZTEXT
    {formatted text}
    ZLINKBEGIN {file name};{display text} ZLINKEND
    ZLINK {link class};{id};{optional display text};{[Module Name]};{[Modestring]}*
    
    Image Directory:
    All jpg and png files in this directory will be imported
    
    * ZLINK
    		Supported values for {link class}	
    			image = adventure image
    			refimage = reference image
    			npc = npc
    			encounter = encounter
    			item = magic item
    			story = story text
    			skillchallenge = skill challenge
    			feat = feat description
    			bground = background description
    			powerlist = list of powers/features
    			featlist = list of feats
    			armor = for individual armor
    			weapon = for individual weapon
    			equipment = for individual equipment
    			ritual = for individual ritual
    			rituallist = for ritual list
    			alchemical = for individual alchemical recipe    
    			vehicle = for individual vehicle   
    			mount = for individual mount   
    			armorlist = for armor table
    			weaponlist = for weapon table
    			equipmentlist = for equipment table
    			alchemicallist = for alchemical recipes list
    			vehiclelist = for list of vehicles
    			mountlist = for list of mounts
    			milist = for list of magic items
    			familiar = for individual familiar
    			power = for individual powers
    			feature = for individual features
    			altpower = for individual alternate powers
    			map = Same as image
    			template = for npc templates
    			
    		{id} based on {link class}
    			image,map = file name including extension
    			refimage = file name including extension
    			npc = name
    			encounter = encounter name
    			item = magic item name
    			story = story entry name
    			skillchallenge = skill challenge name
    			feat = feat name
    			bground = background name
    			powerlist = list of powers/features name
    			featlist = Heroic|Paragon|Epic|Mutliclass|Power Swap|Domain|Divinity
    			armor = Name of non magic armor
    			weapon = Name of non magic weapon
    			equipment = Name of non magic equipment
    			ritual = Name of ritual
    			alchemical = Name of recipe
    			vehicle = Name of vehicle
    			mount = Name of mount
    			rituallist = ignored*
    			armorlist = ignored*
    			weaponlist = ignored*
    			equipmentlist = ignored*
    			alchemicallist = ignored*
    			vehiclelist = ignored*
    			mountlist = ignored*	
    			milist = armor|weapon|implement|itemslot|wondrousitem|potion|elixir|whetstone|otherconsumable|reagent|ammunition
    			familiar = Name of familiar
    			power = Name of the Power
    			feature = Name of the Feature
    			altpower = Name of the NPC Alternate Power
    			table = Name of a Table
    			parcel = Name of a Treasure Parcel
    			template = Name of the template
    			
    * Note these lists are All or nothing. The parser builds the entire list for the module, there are no accessible sub lists		
    ** Note in some cases powers and features have a number assoicated with them due to multiple occurances in the same module.
    	
    if {optional display text} is ommitted the the parser will use the value of {id}
    This now supports cross module linking by supplying a Module Name and Modestring as the last 2 parameters.  These must be enclosed in square brackets.  For example: ZLINK feat;Hide Armor Expertise;[4E Players Handbook 2];[phb2]
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  3. #3
    Ah, I thank you. I was searching for Manual, not Reference.

    So what does this do exactly? Is there an example anywhere that I can reference?
    Last edited by Jharii; May 4th, 2011 at 19:26.

  4. #4
    Zeus's Avatar
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    It essentially allows you to capture non-functional rulebook text for reference during the game. e.g. Players Handbook.

    Its accessible under Reference when you open a module. Within reference you can structure the text in a Chapter/Subheading/Article form so that users can read it much like a standard rulebook.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  5. #5
    I notice that it is not documented to be able to link to a skill. Was this simply not documented, or is it really not included? I am adding The Complete Book of Skills to my module, and the catalog feature would be perfect for designating primary skills and secondary skills.

  6. #6
    Zeus's Avatar
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    To be honest I am not really sure, I can't recall ever having to link to individual Skills before. 4E contains a very small set of Skills, I guess it maybe for this reason why its not documented or supported.
    FG Project Development
    Next Project(s)*: Starfinder v1.2 Starship Combat

    Current Project:
    Starfinder v1.1 - Character Starships
    Completed Projects: Starfinder Ruleset v1.0, Starfinder Core Rulebook, Alien Archive, Paizo Pathfinder Official Theme, D&D 5E data updates
    * All fluid by nature and therefore subject to change.

  7. #7
    Aye, the small number of skills is why I am adding those. I will test it out once I figure it out.

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