Thread: CnC Ruleset update v2.076
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May 1st, 2011, 14:40 #31
- Join Date
- Mar 2011
- Posts
- 44
Wow and Thank You!
All I can say is WOW and Thank You!
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May 1st, 2011, 14:42 #32
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May 1st, 2011, 18:38 #33Originally Posted by Sorcerer
As always, a brilliant post, Sorce. I know you're busy, so I've been trying to run a little interference up here for you. You spent enough time instructing me, the least I can do is to return the favor and free up a little of your time.
I did remember that the whole dragging issue was fraught with little issues which I thought had been fixed... but maybe not.. so in the end I had to deffer to you anyway. You are a man of great detail!
Originally Posted by Sorcerer
Originally Posted by Sorcerer
Originally Posted by Sorcerer
Originally Posted by Sorcerer"A ship in harbor is safe, but that is not what ships are built for." - John Shedd
"Why is it every time we need to get somewhere, I get waylaid by jackassery?" - Dr. Thaddeus Venture
-- CA (Pacific time zone) --
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May 1st, 2011, 19:26 #34
- Join Date
- Apr 2011
- Posts
- 14
Wonderful Thread
Amazingly informative. I'm thrilled to know that this ruleset is so well supported by people who love the game and the platform. And by supported, I don't simply mean Sorcerors efforst which are truly amazing, but moreso the fact that people are hear and answering questions so quickly and so clearly. I've gotten more out of these last few threads than i did after hours of reading manuals and watching tutorials. Thank you so much, Sorceror, Dr. V, Damned MFitzi and the rest. I look forward to further engaging this software product and the great folks here on the forums!
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